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couple of questions...
Posted: Sat Sep 15, 2007 1:33 pm
by willtheoct
alright, i know everyone hates noobish questions, but we all need to learn at some point.
1- how do i add another vehicle with sparkedit/HMT? (HHT doesnt work, dont suggest anything with that.) ive tried duplicating vehicles, but the new ones wont show up. it seems that only 6 vehicles will show up on the whole map at once.
2-in HMT, what does it mean when you cant inject or extract a meta, and it says "meta size: error"?
3-how do i put a vehicle/cargo in the cargo seat of the pelican? i cant use HHT.
4-im making an air combat mod, how do i make it so that the rider seatss in the pelican can get damadged?
5-i want to make a battleship out of a pelican, is there any way apart from the cargo, to put flags on the ship?
6-how do i edit pelican physics?
7-is there any way to make a flying vehicle float when no one is piloting it?
8-since im having problems with the map with the grunts and pelicans, im going to put pelicans in a brand new map. however, when i put the Meta ID of the pelican into another vehicle, HMT crashes, with an error saying "unable to read beyond the end of the stream.". how do i replace a vehicle with a pelican without this error happening? it doesnt show up in the grunt punt one.
Posted: Sat Sep 15, 2007 1:40 pm
by phoenix
ok here are they :
1 - use sparkedit - duplicate vehicles and swap them with the new ones , but dont forget first to import tags into scenario.
2 - sometimes this means there is a problem when swapping but it will work and rarely the game cant work.
Posted: Sat Sep 15, 2007 2:44 pm
by willtheoct
1-swap them with new ones? how do i swap, and which new ones? the duplicated ones?
2-this error occured on one map when i put in the meta tag for the scorpion or ghost.... but not anymore.
Posted: Sat Sep 15, 2007 2:51 pm
by DeadHamster
Your on trial right? Please read this topic that was 6 posts below this:
Here
Posted: Sat Sep 15, 2007 2:55 pm
by willtheoct
so, i have to put in a warthog, and then change the meta ID to something else in HMT? therefore, i can only have 3 vehicle types?
EDIT: okay it seems to work, but another question:
3-how do i put a vehicle/cargo in the cargo seat of the pelican?
EDIT 2:i duplicated some shees and didnt swap them, and they still dont show up. the original ones do and they can be swapped.
4-im making an air combat mod, how do i make it so that the rider seatss in the pelican can get damadged?
Posted: Sat Sep 15, 2007 3:58 pm
by DeadHamster
Go into HHT, select the pelican tag, and under the very last actv tag, select your vehicle.
Posted: Sat Sep 15, 2007 4:03 pm
by willtheoct
dammit.... isnt there an HMT/sparkedit way to do it? also, i added another question.
Posted: Sat Sep 15, 2007 4:14 pm
by DeadHamster
The answer to your pelican question is that they cant, The pelican drivers cannot take damage.
And there is no way to do that with HMT. Or sparkedit.
Posted: Sat Sep 15, 2007 4:31 pm
by willtheoct
ok, is there a utility to make HHT work with the trial?
Posted: Sat Sep 15, 2007 4:33 pm
by DeadHamster
Sparkify.
If you can use sparkedit, you can use HHT.
Apply the Sparkify Patch to your map, open it in HHT, apply the unsparkify patch.
Posted: Sat Sep 15, 2007 4:50 pm
by willtheoct
believe it or not, i dont need sparkify to open it in sparkedit. when i apply the patch, it corrupts the file. of course, i did redownload blood gulch from some site. perhaps it already had sparkify on it?
but ok ill try applying it again.
EDIT: "System.outofmemoryexception was thrown" comes at the end of an error message. along with "unhandled exception" stuff. ill restart my comp.
Posted: Sat Sep 15, 2007 4:54 pm
by DeadHamster
Whoa wait....what?
I've heard of maps being hexed into opening in sparkedit hmt hht and halo trial without any patches/hex editing, but that was only one, and that map was the BYOM map.
By any chance does your bloodgulch have elites and marines and grunt bipeds, and pelicans etc. etc. etc.
Posted: Sat Sep 15, 2007 4:57 pm
by willtheoct
its just the one with the grunts and pelicans and dropships and stuff.
but doesnt sparkify make it not work in halo trial?
Posted: Sat Sep 15, 2007 5:22 pm
by Altimit01
Sparkify + rebuilt map = problems. The patch can't account for the header changes that involve the size of the map or new magic values since all it does is go to x offset and write y data.
Posted: Sat Sep 15, 2007 5:40 pm
by willtheoct
..... what does that even mean? it changes arrays/variables with the exception of what youve already edited?
apart from w/e you just said, IT WORKS! but not on the map with grunts n pelicans...... which gives me an out of memory exception when sparkify is on and says invalid map when its off. what do i do?
Posted: Sat Sep 15, 2007 6:08 pm
by Altimit01
Here's the problem with sparkify and rebuilt maps:
SparkEdit is only designed to read the header of full version maps which is different from trial maps. The most important part of the header for this purpose is the index offset. On a demo map it's at 0x5EC and the value of it is the offset of the tag index. The tag index is where map magic, and the list of every tag along with it's offset, name and ID (for dependencies) is stored. On a normal map it's located at 0x10. Sparkify is dumb and just applies what would normally be at 0x5EC to 0x10 (plus a few other things which makes SparkEdit think it's a full map). On a rebuilt map, the location of the index is different and therefor the value at 0x5EC is different. When you sparkify your rebuilt map, it just goes ahead and writes the value that would be true on an unrebuilt map. SparkEdit reads it, goes there and doesn't find the information it needs and crashes.
Quick fix:
Before you apply sparkify go to 0x5E8, 0x5EC and 0x2C4 and record those values as value1, value2 and value3 in a text file respectively. Apply sparkify. Go to 0x8 and apply value1, 0x10 and apply value2, 0x14 and apply value3. Mod your map with SparkEdit. DeSparkify. Go to 0x5E8 and apply value1, 0x5EC and apply value2 and 0x2C4 and apply value3. That should work.
Posted: Sat Sep 15, 2007 7:34 pm
by DeadHamster
He's not rebuilding the map, he has the BYOM map that Phenom made for trial. If I'm mistaken please correct me.
I would suggest redownloading halo trial, or finding a clean backup map of Bloodgulch.map
I managed to find one with a little google searching, Im sure you could too.
Posted: Sun Sep 16, 2007 5:19 am
by willtheoct
i dont have the BYOM map, i have a clean bloodgulch map, but the Grunt Punt cannot be opened in HHT, if i have sparkify or not. all the other maps can be opened if i have sparkify on them.
5-i want to make a battleship out of a pelican, is there any way apart from the cargo, to put flags on the ship?
6-how do i edit pelican physics?
7-is there any way to make a flying vehicle float when no one is piloting it?
8-since im having problems with the map with the grunts and pelicans, im going to put pelicans in a brand new map. however, when i put the Meta ID of the pelican into another vehicle, HMT crashes, with an error saying "unable to read beyond the end of the stream.". how do i replace a vehicle with a pelican without this error happening? it doesnt show up in the grunt punt one.
about question #1, the duplicates dont show up. i mean that only the original vehicles(even if the duplicated ones are of the same type) show up.