Duplicating Bitmaps
Posted: Sat Sep 15, 2007 10:43 am
Lets say I want to have two seperate assault rifles, with two seperate models, and two seperate skins, how would i go about this?
I prefer using the Hex-Editing method for duplicating, I can get the rifle duplicated with a seperate model that works on its own, however the bitmap of it is still "tagged" to the original assault rifle's bitmaps.
What I mean is that, since i rebuilt my 'BlahBlah.map' and not the 'Bitmaps.map', it didn't add the new bitmap into it, all it did was add another slot that leads to the same skin.
What that means is that everytime I try to switch the bitmap of one rifle, it switches the skin of both.
How do I get around this, without using CE.
I prefer using the Hex-Editing method for duplicating, I can get the rifle duplicated with a seperate model that works on its own, however the bitmap of it is still "tagged" to the original assault rifle's bitmaps.
What I mean is that, since i rebuilt my 'BlahBlah.map' and not the 'Bitmaps.map', it didn't add the new bitmap into it, all it did was add another slot that leads to the same skin.
What that means is that everytime I try to switch the bitmap of one rifle, it switches the skin of both.
How do I get around this, without using CE.