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help idk how to use hmt!
Posted: Fri Sep 14, 2007 8:20 pm
by zazzyj
I have just downloaded hmt 3.5 and im trying to change weapons so they fire grenades, but it seems like im messing up or something. Could some one give me a simple but easy to follow list of steps on how to do this?
it would be great
Posted: Fri Sep 14, 2007 8:47 pm
by Andrew_b
1. say your editing the pistol...scroll down to proj tag.
2. click the grenade. copy the code in a top box that looks like this Ac1s93 <- that is a random code i made up.
3. paste that code over the pistol proj code.
4. click save. Close HMT
Note: Your signature is too big, and is not supposed to be animated.
Posted: Fri Sep 14, 2007 8:48 pm
by Cryticfarm
First of all, You sig breaks basically every rule.
First. No animations in sigs!
Secondly. Sigs can be no higher then 120 Px.
Thirdly. Sigs can be no bigger then 76 (or somthing) KB.
Posted: Fri Sep 14, 2007 8:49 pm
by Andrew_b
cryticfarm wrote:First of all, You sig breaks basically every rule.
First. No animations in sigs!
Secondly. Sigs can be no higher then 120 Px.
Thirdly. Sigs can be no bigger then 76 (or somthing) KB.
75kb
Posted: Fri Sep 14, 2007 8:50 pm
by Cryticfarm
What he said ^^.
Posted: Sat Sep 15, 2007 1:55 am
by Philly
Why bother getting an account on halomods and asking for help if you can't even read rules?
EDIT: Just browse the forums for tutorials. Practice with HMT.
