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Can't figure out how to (insert here) with HMT/HHT?

Posted: Thu Sep 13, 2007 7:19 pm
by MukiHyena
Okay. I've been looking all over and I can't find this for the frickin' life of me.

I'm modding HPC levels, and I can't figure this out. It's really irritating.

1. How do I get projectiles like the ones from the AR to headshot?

2. How do I add recoil to the sniper rifle similar to the recoil when you fire an overcharge? There's NO TUTORIALS ANYWHERE for either of these.

3. How do I transfer weapon data from one map to another SUCCESSFULLY? Save meta from one, inject meta into another... doesn't do a damn thing.

Posted: Fri Sep 14, 2007 6:40 am
by phoenix
hehe , ok.
1 . Its in the JPT! tag - can cause headshots and can cause multiplayer headshots - make sure those 2 boxes are checked.
2 . Reword Please.
3 . Its called PMI.
PMI :
create new folder - project and in it 3 new folders - new stuff , bsp , build
1.Recursively extract meta of weapon that is in [weap] tag in project\new stuff.
2.open mp map and batch extact metadata in folder build
3.bsp/model section extract in the bsp folder.
4.open the map with the weapon again and generate offsets CSV file.
5.find weapons\plasma rifle\plasma rifle for example and extract raw model into : project\new stuff\weapons\(weapon name)\
6.add to the Model decraper new stuff\weapons\(weaponname)\(weaponname).mod2.meta.
7.select verticles , indicles and sbsp that are in your bsp folder.
8.when this finishes go to your bsp folder and you should see (mpmapname).sbsp.meta and cut it to your build\levels\test\mpmapname\ and click yes to overwrite.
9.copy the mp map into your build folder and go to rebuild in HMT,
10.select the map that you copied into your build folder and click yes to autofill requirements.
11.move anything within new stuff folder in your build folder and then select them into your hmt rebuilder.
12.click rebuild and then yes to all of the windows and when it ask you for verticles and indicles you will see them in your BSP folder.select the new ones no the old ones.wait to be done , open the mpmapname.map and swap the new weapon with the old one.

you will be able to see this tut more detailed in tutorial section search for PMI and rebuild. :) ... for more questions ask here

Posted: Sat Sep 15, 2007 8:11 pm
by MukiHyena
phoenix wrote:2 . Reword Please.
Well, when you fire a charged plasma bolt, the screen shifts up for a split second, making it seem like the charge blast had a lot of kickback. I want to do this with the sniper.


Thanks for the help with the other stuff, I appreciate it.. I found out how to do the headshot stuff, too. :p

Posted: Sat Sep 15, 2007 11:08 pm
by conure
question 2

http://forums.halomods.com/viewtopic.ph ... 37&t=41103

^^^ooo hey look its a tutorial on recoil, odd you said there were none.

Rember search is your friend