Page 1 of 1
Creating a forward boost effect with a weapon
Posted: Sat Sep 08, 2007 4:04 am
by EchoRanger449
I know how to create a weapon that makes you propel backwards, I know how to make one that pulls people toward you, I know how to make one that pushes them away from you, but I don't know how to make a weapon that will push you forward.
Here's a possible solution:
Put the projectile's X coordinate behind you so that it will shoot from behind and push you forward. Problem with this: everything you shoot from your gun will pass straight through you.
Does anyone know another way to create the boost effect or how to make it so the projectiles you shoot hit you?
Posted: Sat Sep 08, 2007 7:28 am
by DeadHamster
I've tried messing around with this and found nothing. Try messing around with CE
Posted: Sat Sep 08, 2007 7:46 am
by EchoRanger449
I'm sure there's a way, I just need to find out how to make the projectile detonate as soon as it hits you.
Posted: Sat Sep 08, 2007 2:35 pm
by DeadHamster
In PC you can't be hit by projectiles that hit you.
Here,
http://forums.halomods.com/viewtopic.ph ... 66&t=63202
Re: Creating a forward boost effect with a weapon
Posted: Sat Sep 08, 2007 3:33 pm
by Munsie
EchoRanger449 wrote:I know how to make one that pushes them away from you
Just throwing an idea out there: Do the exact same thing, but with negative values?
Posted: Sat Sep 08, 2007 4:31 pm
by DeadHamster
Halo doesn't recognize negative force values.
Posted: Sat Sep 08, 2007 8:22 pm
by Munsie
Ah, my bad.
Posted: Sat Sep 08, 2007 9:52 pm
by Andrew_b
I am going to expiriment.. i think i have found a way. If i do i will post back with a video.
Posted: Sun Sep 09, 2007 7:30 am
by DeadHamster
Just as i read Andrew_B's post i thought of a way to do this, duplicate a grenade, have the "sword" shoot that grenade behind you, give it a very low damage and relatively high force, and set the timer to something like [.00000001]
So basically, you pull trigger, grenade appears behind you, grenade blows up, you move foward.
Then in HHT remove all of the effects and in HMT change the danger radius to a little less than however far behind you you put it to shoot from.
Tadah? Maybe?
Posted: Sun Sep 09, 2007 11:01 am
by Andrew_b
DeadHamster wrote:Just as i read Andrew_B's post i thought of a way to do this, duplicate a grenade, have the "sword" shoot that grenade behind you, give it a very low damage and relatively high force, and set the timer to something like [.00000001]
So basically, you pull trigger, grenade appears behind you, grenade blows up, you move foward.
Then in HHT remove all of the effects and in HMT change the danger radius to a little less than however far behind you you put it to shoot from.
Tadah? Maybe?
haha if you want to do that....I got exception :\ (notice no video)
haha you read my mind.
Posted: Sun Sep 09, 2007 11:56 am
by Cryticfarm
O it's possible (without ce). My friend did it... i think he did it on mac lol.
Posted: Sun Sep 09, 2007 12:21 pm
by Andrew_b
cryticfarm wrote:O it's possible (without ce). My friend did it... i think he did it on mac lol.
Tyler told me he knew how, and told me that you just edit something.
I dont remember haha.
Posted: Sun Sep 09, 2007 12:36 pm
by Cryticfarm
That paul guy knows i think.
Posted: Sun Sep 09, 2007 12:47 pm
by Andrew_b
if it can be done in Eshaton it can be done on PC (windows version of Eschaton)
Posted: Mon Sep 10, 2007 11:21 am
by DeadHamster
Why would the grenade gun exception? Thats weird.
Posted: Mon Sep 10, 2007 2:53 pm
by Andrew_b
I dont know...try it. I duplicated a grenade. so the gun shot plasma grenade2.
but its been a loooong time since i worked with HMT.
i probably did something wrong haha.