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Covenant Dropships in MultiPlayer
Posted: Sun May 02, 2004 6:56 am
by Alx
i successfully got a covie dropship into death island, but for some reason, it wont let me in any of the seats no matter what i change it to. at first i figured it had something to do with the gun on the bottom, but it shouldn't, because i changed it to the player's side instead of the covenant side. so any way i changed the gunseat name so the turret couldn't get in there. but i still couldn't get in the dropship at all. it turns out it had nothing ot do with the dropship gun, because I realized it wasn't even spawning at all, even when the gunseat was normal. I assumed it would spawn, becasue it did when i rebuilt death island with the covie dropship earlier(I didn't use that rebuild because it had too many errors and screwed up models)
I tried this in single player and it all worked just fine. the only theory i have is that the game doesn't know where to put the seats?
i also put the lifepod in death island, but there's one big problem, it can go through walls. It has nothing to do with the collsion model, i changed, and even swapped the collsion model and I still go through the walls.
Posted: Sun May 02, 2004 6:57 am
by {IAS}Bunkerking
did u use the falling lifepod?
Posted: Sun May 02, 2004 6:59 am
by Alx
no, i tried that one, but it also goes thru walls. i used the lifepod from the pillar of autumn.
Posted: Sun May 02, 2004 7:13 am
by blink 182
yeah all lifepods go thru walls its fun though cuz u can hide under the bsp and then pop up
Posted: Sun May 02, 2004 7:31 am
by Alx
yeah but kinda cheap for CTF
Posted: Sun May 02, 2004 7:38 am
by {IAS}Bunkerking
swap the coll of the hog for it or something
Re: Covenant Dropships in MultiPlayer
Posted: Sun May 02, 2004 7:39 am
by halosk8er01
[quote="Alx"]i successfully got a covie dropship into death island, but for some reason, it wont let me in any of the seats no matter what i change it to. at first i figured it had something to do with the gun on the bottom, but it shouldn't, because i changed it to the player's side instead of the covenant side. so any way i changed the gunseat name so the turret couldn't get in there. but i still couldn't get in the dropship at all. it turns out it had nothing ot do with the dropship gun, because I realized it wasn't even spawning at all, even when the gunseat was normal. I assumed it would spawn, becasue it did when i rebuilt death island with the covie dropship earlier(I didn't use that rebuild because it had too many errors and screwed up models)
I tried this in single player and it all worked just fine. the only theory i have is that the game doesn't know where to put the seats?
i also put the lifepod in death island, but there's one big problem, it can go through walls. It has nothing to do with the collsion model, i changed, and even swapped the collsion model and I still go through the walls.[/quote]
i succsesivly put a covie dropship in and was abbly to drive it but none of the other seats would work other than the driver seat
ya that sucks u go throght walls i did that to
Posted: Sun May 02, 2004 8:05 am
by {IAS}Bunkerking
mine wrked i forget what i did though
Posted: Sun May 02, 2004 8:10 am
by Dark Cloud
You need to simply null out the actor varient for the turret of the dropship with HHT. Then, rename all the seats.
Posted: Sun May 02, 2004 9:13 am
by MasterNeoChief
It's funny as just as I want to reply, Dark Cloud or another experienced modder already tell the answer...
For the Lifepod, there isn't a solution I think, because it has to do with the speed.
Posted: Sun May 02, 2004 9:48 am
by Boarder1388
how would you get a drop ship in. i am new with moding as you can probably tell.
Posted: Sun May 02, 2004 9:57 am
by {IAS}Bunkerking
search there are tutorials on it one which i created
Posted: Sun May 02, 2004 10:10 am
by Boarder1388
in HMT, how would you get a drop ship in Death Island? or what places could you fly a drop ship. Put when i am in HMt, where do you find the dropship. All the vehicles are under vehi, and when i go to swap, it wont show up. does this make sense?
Posted: Sun May 02, 2004 10:11 am
by Dark Cloud
Yea, like MasterNeoChief said, it's the Lifepod's speed that allows it to slip through the walls... Reduce it's speed, and it helps a bit, but switching the collision model of that of the impact Lifepod or whatever it is with that of the docked one on the POA doesn't do the trick.
Posted: Sun May 02, 2004 3:12 pm
by Alx
Dark Cloud wrote:You need to simply null out the actor varient for the turret of the dropship with HHT. Then, rename all the seats.
thats what i did, but i didnt really null out the gun, i just changed the gunseat's name so it cant get in (it doesnt spawn anyway)
halosk8er01 wrote:i succsesivly put a covie dropship in and was abbly to drive it but none of the other seats would work other than the driver seat
hmmm... that could be my problem because I nulled out the driver seat and changed the name and position of the cargo seats so i could drive from them.
MasterNeoChief wrote:For the Lifepod, there isn't a solution I think, because it has to do with the speed.
no, this is not true, im not using the entry lifepod that goes 798584693 miles per hour. im using the normal lifepod that goes EXACTLY the same speed as a pelican, but it still goes through walls. try it yourself
Posted: Sun May 02, 2004 3:53 pm
by Kamatzu
Dont ask this...its so easy....figure things out yourself its part of learing,
Try First Ask questions later, and if all fails try again
This is all i have to say...
Re: Covenant Dropships in MultiPlayer
Posted: Sun May 02, 2004 4:00 pm
by hydroxic
i succsesivly put a covie dropship in and was abbly to drive it but none of the other seats would work other than the driver seat
i know how to make it so you can get in the passenger seats,
ya have to change the seat names to ScorpionLF for the first three, ScorpionLB for the next 1. then for the next three, ScorpionRF
and for the last one ScorpionRB.
(not sure if there are spaces between scorpion and LF,RF,LB,RB)[/quote]
Posted: Sun May 02, 2004 4:01 pm
by Dark Cloud
thats what i did, but i didnt really null out the gun, i just changed the gunseat's name so it cant get in (it doesnt spawn anyway)
Theres your problem! You *******NEED******* to null out the gun. No change the name, null the god damn thing out!
And leave the cargo seats alone... They can mess things up too.
As for the collision model and wall problem with the Lifepod, I can't help there. I've tried everything, but no solution has come up.
Posted: Mon May 03, 2004 1:59 am
by MasterNeoChief
If you name the cargo, you will mess up, because the cargo and driver seat are both at the gravity place.
Posted: Mon May 03, 2004 2:59 am
by Dark Cloud
Actually, every last seat is in the same place/position -- in the odd gravity cargo place. Sideseats, the driver, all are in the middle. But when you get out, you appear in the correct place (If you were in a side seat, you'd get out of the sides, etc.