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Changing Camera Angle: Milkshape

Posted: Fri Aug 24, 2007 3:39 pm
by hud15987
Hi,

I'm new to using milkshape...and i was wondering if i could edit the assault rifle to be positioned farther away and the back up a bit...similar to the halo 3 AR.

How do i do that?

Posted: Sat Aug 25, 2007 7:09 pm
by InvaderVeex
I think there is a different better way, but without a tutorial I found out you can make it move by selecting the whole model and moving it, but then the hand position is messed up. If it's just for your own use, I suggest YELO (http://www.h2vista.net/forums/showthread.php?t=3966). If it's for a mod to be released, YELO will be no good for you.

Posted: Sun Aug 26, 2007 2:31 pm
by hud15987
awesome!

thanks, is there a way to make my assault rifle kick back when I shoot?
Or does that require model editing?

Posted: Sun Aug 26, 2007 2:54 pm
by Andrew_b
um...you are model editing...anyways

no thats an animation.

Posted: Sun Aug 26, 2007 6:04 pm
by Patrickh
to do it to all weapons go into the biped tag and change camera field of view to 1.99999999999. tell me how you like it

Posted: Sun Aug 26, 2007 6:41 pm
by hud15987
i've tried that before, and doesnt it screw up the scope zoom?

Posted: Sun Aug 26, 2007 7:46 pm
by Patrickh
that's why its at 1.99999999999. if you set it higher than 2, it screws up 2x, and higher than 8 it screws up 8x. 1.999999999 looks the same and doesn't screw anything up :wink:

Posted: Mon Aug 27, 2007 5:52 am
by hud15987
sweet, thanks guys.