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Sparkedit Spawn Point Problems...After PMI

Posted: Mon Aug 20, 2007 6:02 pm
by Lipk
OK i just did the PMi tutorial that came with HMT now my derelict looks like aotcr. how do i use sparkedit to put the spawn points inside the map?

Posted: Mon Aug 20, 2007 7:46 pm
by Andrew_b
you select them all and move them into the bsp (you have to find em first)

Posted: Mon Aug 20, 2007 7:48 pm
by Lipk
ok, i found them, but i also PMI'd a pelican. how do i see it in the map?

Posted: Mon Aug 20, 2007 7:53 pm
by )John(
you pmi'd it step 1
step 2 put it in the map :P

Inject the model into map ( Tools/Import tag into scenario )
duplicate a vehicle thats in there
and then swap it to the pelican

Posted: Mon Aug 20, 2007 7:57 pm
by Andrew_b
)John( wrote:you pmi'd it step 1
step 2 put it in the map :P

Inject the model into map ( Tools/Import tag into scenario )
duplicate a vehicle thats in there
and then swap it to the pelican
no...k

in sparkedit...

inject the vehicle tag (tool import tag into scen)
select a vehicle and press ctrl c
swap it with the pelican.

(model tag????)

Posted: Mon Aug 20, 2007 8:12 pm
by )John(
w/e u worded it better heh :)

Posted: Tue Aug 21, 2007 4:31 am
by Lipk
k thanks!