BloodGulch sky
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BloodGulch sky
How do I make bloodgulch's sky black with stars in it?
- Sgt.Peppers
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- Posts: 9
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- Sgt.Peppers
- Posts: 2277
- Joined: Thu Jul 06, 2006 1:25 pm
- Location: Texas
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Yes, use the search feature, there are plenty of PMI tutorials out there. I'll warn you, it'll take some time PMI'ing your first time.
EDIT: Here, this is probably the best tutorial out there, good luck.
EDIT: Here, this is probably the best tutorial out there, good luck.
Last edited by Sgt.Peppers on Fri Aug 17, 2007 9:03 pm, edited 1 time in total.
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- DisceCruxLogos
- Posts: 63
- Joined: Fri Aug 17, 2007 3:38 pm
One could always just take night textures from one MP map and import them into bloodgulch. I did that for one of my maps and it turned out fine, you just have to make sure you get the right textures for the right slots; otherwise it looks really weird. There are several slots. (All this can be done in HMT)

Alter ego 2.
um, go into the model tab in HHT and find the sky model. there will be dependencies for clear sky blue and for stars. swap the blue sky ones so they are the stars ones. then, if you want, go into the sky tab and select the sky. there will be a dependency for the sun, null it out.
2-3 dependency swaps... no need for PMI... you could just inject the texture anyway.
2-3 dependency swaps... no need for PMI... you could just inject the texture anyway.

conure says: or i could jsut incase my shoes in papar mache, followed by my dog
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I found the sun thing and nulled it out.. but I don't see anything with stars...Patrickh wrote:um, go into the model tab in HHT and find the sky model. there will be dependencies for clear sky blue and for stars. swap the blue sky ones so they are the stars ones. then, if you want, go into the sky tab and select the sky. there will be a dependency for the sun, null it out.
2-3 dependency swaps... no need for PMI... you could just inject the texture anyway.
- hell_knight
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- Location: E1M1-Hangar
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- hell_knight
- Posts: 625
- Joined: Tue Feb 06, 2007 3:33 pm
- Location: E1M1-Hangar
you CAN do that exact effect with 2 dependency swaps... here:
go to the scex tag in hht. find sky clear blue.
there are 2 stars dependenciies and 2 blue sky dependencies. change the blue sky ones to stars ones. thats IT. starry night. use logic guys
[/ramble]
go to the scex tag in hht. find sky clear blue.
there are 2 stars dependenciies and 2 blue sky dependencies. change the blue sky ones to stars ones. thats IT. starry night. use logic guys
[/ramble]

conure says: or i could jsut incase my shoes in papar mache, followed by my dog
|||Lethargy||| Mr. Mohawk|||
|||feel free to contact me via PMs, AIM, MSNM, or Xfire if you have any questions|||