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HELP PLEASE! BUFFER OVERRUN ERROR
Posted: Fri Aug 17, 2007 5:01 am
by pat6
theres this guy who joins my server and says "im crashing ur game hahaah". then he leaves the game. usually in a min or sometimes up to 5 mins ill get an error "Microsoft Visual C++ Runtime Error. A buffer overrun has been detected in c:/halo/blahblah". how is this guy doing this? i need help please =[
Posted: Fri Aug 17, 2007 11:18 am
by JK-47
Have you tried banning him from your server?
Posted: Fri Aug 17, 2007 4:07 pm
by pat6
well i tried adding the "-console" thing after the target in the shortcut to halo files. i couldnt get that to work tho...could anyone thoroughly explain how to kick players from ur server? and can u do it with the trial version?
Posted: Fri Aug 17, 2007 4:11 pm
by Philly
Why not just kill him?
(Not in real life BTW...)
Posted: Fri Aug 17, 2007 4:12 pm
by pat6
lol i do kill him...all he has to do is join and leave the game tho and i get the error. how does he do it?
Posted: Fri Aug 17, 2007 4:13 pm
by Philly
Something to do with IP address mb?
I don't know
Posted: Sat Aug 18, 2007 6:23 am
by pat6
i cant find anything about it on google. does no one know how this guy is doing it?
Posted: Sat Aug 18, 2007 6:29 am
by Main
This sounds almost like you're trying to replicate what he's doing.
Just run an IPnetSentry, get his IP, and if it persists, bring him to court.
It's illegal to access another person's computer to do malicious things without permission.
Posted: Sat Aug 18, 2007 7:54 am
by pat6
come on im not going to court over halo -.- i just want to know how hes doing it and if theres anything i can do to stop him.
Posted: Sat Aug 18, 2007 12:28 pm
by Main
It sounds like a target packet flood with malicious code in it.
That could screw over any server, with the right data.
Posted: Sat Aug 18, 2007 1:03 pm
by Cryticfarm
You should report his ip. With his software(or whatever) he can cause alot of damage.
Posted: Sat Aug 18, 2007 4:27 pm
by pat6
who should i report it 2?
Posted: Sat Aug 18, 2007 4:40 pm
by CabooseJr
try reporting it to the police or your internet provider.
Posted: Thu Aug 23, 2007 7:10 pm
by JRM75
Same thing here. After, 2 hours of gameplay a random "Buffer Overun" message appears. Some network experts say that you should lower you routers MTU size and enable NAT filtering (Nat filtering doesn't allow others to trace back to your local server(s). Even with this, anybody can still try to send corrupt or malicious data to a server. Most commonly it happens in Halo Trial games. The full version has updates to prevent this.
Buffer Overun doesn't really mean your PC is getting hacked, it's actually like a defensive response. It's an update from microsoft that prevents a certain buffer load in halo,etc. from reaching or go over a certain limit. It could possibly be an issue with your PC' graphics card or an actuall server hack. In other words, when this message appears, the update really cancels out the data transmission to prevent any further system instability.
The person who said they were going to do this to your server is probably doing a DoS attack and if he probably is, then there's no way to track him. Because, in order to do a DoS attack you must spoof an IP address,etc (no further detalis, so no one gets any ideas). And, the only way to prevent this is either updating your game or PC, or by lowering the TCP and UDP timeout sessions in your router.
Posted: Fri Aug 24, 2007 12:14 am
by joemammy47
its a program called halo BOOM. look it up. It uses C++ to do something to the hosts server and cause it to crash. Even if you banned him from the server after he joined, the server would still crash. I only have one suggestion. Either play with a password protected server or just wait til he stops doing it. Eventually all the noobs who find out about halo boom will stop crashing servers and being retarded
Posted: Tue Aug 28, 2007 5:20 pm
by willtheoct
Buffer overrun means he just yanked your buffer(and possibly other player's buffers) out of your hand. probably put stuff in it. a buffer is like a line of messages in queue. when he changes it, the messages are changed. this couldve been easily avoided if microsoft werent so lazy.
what you can do: in the settings menu, set your connection type to T1/LAN. Halo may or may not use buffers then, and if it did it wouldnt use it much, reducing the risk.
a firewall helps too.
Posted: Tue Aug 28, 2007 6:03 pm
by peow130
The guy has modded HIS game to increase chat buffer size most likely, probably beefed it up, then made it so he could send messages after he left.. It crashes your game because ur gamje cant handle that many characters.
Posted: Tue Aug 28, 2007 6:09 pm
by joemammy47
did you guys not read my post? I told you what they are doing. It happens all the time to me. People who lack the skills to read sicken me.
Posted: Tue Aug 28, 2007 8:16 pm
by electrospyke
You may be able to ban him with your computer firewall by blocking his IP address..... Would it block it despite the fact that it is fake?
Posted: Tue Aug 28, 2007 8:45 pm
by peow130
joemammy47 wrote:did you guys not read my post? I told you what they are doing. It happens all the time to me. People who lack the skills to read sicken me.
oh dear, my bad then.
i didnt know somebody posted a logical response