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Are you good enough?
Posted: Thu Apr 29, 2004 12:57 pm
by inthedark7
Can someone Download my blood gulch mod from my site (
www.rodoutfit.com) and tell me what is wrong with the assault rifle?
I get gathering exception when I try to use it
P.S.: If you're not going to help plz don't post.
Posted: Thu Apr 29, 2004 3:22 pm
by inthedark7
Anyone?
Posted: Thu Apr 29, 2004 3:27 pm
by VGChampion
I'll try it when I get home but a quick suggestion would be: "if you don't want it in the map, just get rid of it or replace it with an non-modded assault rifle.
Posted: Thu Apr 29, 2004 3:32 pm
by inthedark7
VGChampion wrote:I'll try it when I get home but a quick suggestion would be: "if you don't want it in the map, just get rid of it or replace it with an non-modded assault rifle.
thank you very much...Can I have a time to know(not to sound impatient, but I've been trying ans STILL can't figure it out) All I did to the assault rifle was change the accurance and ROF maybe I hit somehing else by accident..(I have HMT3 and sparkedit) then again the problem could be in spark...The map works....You can start a game in slayer but as soon as you pick up the AR you get that exception message...thank you for your time!
Posted: Thu Apr 29, 2004 5:44 pm
by inthedark7
Anyone?
Posted: Thu Apr 29, 2004 8:22 pm
by Katarn
Sry, but your gonna have to redo the mod completely, get a fresh .map
Posted: Fri Apr 30, 2004 3:57 am
by Pwn4g3
lol it opens in SE, all it is, is a few teleporters placed around, and trees surrounding each base with the hogs outside....thats pretty much all I could tell without starting it cos it gets an exception....
Just a tip anyways, when doing soft modding (editing with hmt tag editor and plugins) try to maintain the decimal points etc, rather than replacing with pure numbers. I've sometimes had exceptions when there has been say 5.3, and I've put 5....might not be that specifically, but its just a suggestion.
Posted: Fri Apr 30, 2004 8:06 am
by inthedark7
I told you, the problem is the AR and nothing else. I guess I`m stuck getting a new .map and starting over

Thanx for nothing guys

Posted: Fri Apr 30, 2004 8:54 am
by Pwn4g3
If all your mod is...is each base encircled with trees, and a couple of teleporters, I wouldn't advise releasing it lol
Posted: Fri Apr 30, 2004 10:56 am
by VoiDeD
Pwn4g3 wrote:If all your mod is...is each base encircled with trees, and a couple of teleporters, I wouldn't advise releasing it lol
ah.. breaking another nooby modders heart...
Posted: Fri Apr 30, 2004 11:43 am
by inthedark7
Pwn4g3 wrote:If all your mod is...is each base encircled with trees, and a couple of teleporters, I wouldn't advise releasing it lol
Who said I was releasing it you fag. I have a clan and we play on my mods. go screw yourself.
Posted: Fri Apr 30, 2004 11:47 am
by VoiDeD
Posted: Fri Apr 30, 2004 11:55 am
by MasterNeoChief
inthedark7 wrote:Pwn4g3 wrote:If all your mod is...is each base encircled with trees, and a couple of teleporters, I wouldn't advise releasing it lol
Who said I was releasing it you fag. I have a clan and we play on my mods. go screw yourself.
Wow, you're such a nice guy.
You get a bucket full of nothing.
Enjoy yourself.
Posted: Fri Apr 30, 2004 12:18 pm
by Pwn4g3
Voided wrote:Pwn4g3 wrote:If all your mod is...is each base encircled with trees, and a couple of teleporters, I wouldn't advise releasing it lol
ah.. breaking another nooby modders heart...
lol he was obviously planning on releasing it from his reaction, cos he'd have no reason to be pissed off otherwise, kiddies really need to think before they speak
I mean c'mon, MY first mod was more entertaining than the changes hes made to the map ffs, and I knew nothing back then either.
In fact you'll find no mods that I've done anywhere, purely because of the reason that they suck lol, like this one here. I'd rather save myself the embarassment, was just trying to do the same for this kid, but sigh, it all goes unappreciated lol.
Posted: Fri Apr 30, 2004 12:20 pm
by VoiDeD
inthedark7 wrote:Pwn4g3 wrote:If all your mod is...is each base encircled with trees, and a couple of teleporters, I wouldn't advise releasing it lol
Who said I was releasing it you fag. I have a clan and we play on **my** mods. go screw yourself.
they play on ur mods??
ur mods dont even work..
Posted: Fri Apr 30, 2004 12:21 pm
by Pwn4g3
inthedark7 wrote:Who said I was releasing it you fag. I have a clan and we play on my mods. go screw yourself.
Ooooo you have a clan....dude, I've been in clans since before you had pubes lol, don't lecture me ... besides, playing modded maps in a clan ain't the way to go, clans have to get better at the real maps, not the shoddy newb maps you make that no other clans are gonna even compete with you on lol.
Boy, I'm getting pretty flamey recently, I'm pretty stressed, so you'll have to forgive me lol
Posted: Fri Apr 30, 2004 12:25 pm
by VoiDeD
why do ppl always get newb and n00b confused together...
newb means a new person that just joined.
n00b mean a person that sucks at something.
Posted: Fri Apr 30, 2004 12:29 pm
by VoiDeD
*dp deleted*
Posted: Fri Apr 30, 2004 12:32 pm
by Pwn4g3
Voided wrote:why do ppl always get newb and n00b mixed up together...
newb means a new person that just joined.
n00b mean a person/place/thing that sucks
You might wanna edit/del your double post :P
Besides your slightly wrong...your right on the newb front, but the n00b term is slightly different...it means someone who thinks they are better than they are (arrogant).
According to what you said, a newb would suck anyways because they are new, so your version both terms mean the same thing really, so you can't mix em up if they are one and the same lol.
But anyways, who cares!!
Posted: Fri Apr 30, 2004 3:18 pm
by inthedark7
Voided wrote:inthedark7 wrote:Pwn4g3 wrote:If all your mod is...is each base encircled with trees, and a couple of teleporters, I wouldn't advise releasing it lol
Who said I was releasing it you fag. I have a clan and we play on **my** mods. go screw yourself.
they play on ur mods??
ur mods dont even work..
my MOD doesn't work. I have other mods.