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HMT skin error

Posted: Wed Apr 28, 2004 12:06 pm
by inthedark7
Image being injected must be DXT2 or DXT3.

Posted: Wed Apr 28, 2004 1:39 pm
by frozenflames
look at the orig. image in HMT. look right above the bitmap and it will say something (either dxt1,dxt2,dxt3,r8b8g8,etc.) whatever that says, you have to save it in that format

yeah

Posted: Wed Apr 28, 2004 2:40 pm
by Moron66213
yeah, there was a sticky that explained this somewhere. You need a hex editor and you can change the file type to whatever (dxt2 or 3, etc) using the hex editor. Use Mr. Search next time.

Posted: Wed Apr 28, 2004 4:41 pm
by Kamatzu
no you dont...lol this isnt an HMT bug. Your saving it in the wrong form. Just keep changing forms until it says it imported succesfully. For example recitiles must be A:8:8:8:8

Posted: Wed Apr 28, 2004 4:57 pm
by {IAS}Bunkerking
theres stickys everywhere about this