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Can someone help me with converting d40_ter
Posted: Tue Apr 27, 2004 5:13 pm
by XeRoWaVe
i tried 4 times every fucking time there are dependencies missing when i rebuild i did everything the tut said (the tut from the 3.5 file) it didnt have like assault.sh.meta shotgun.sh.xml stuff like that wtf i dont get it i tried 4 times i know someone is doing a mod on this but i just wanted to make one aswell ugh\
ok it worked but when i tried to load it in spark it started seek failed on an unamed file.... wtf help plz i will look around but if u can help plz
Posted: Wed Apr 28, 2004 6:18 am
by Pwn4g3
assault.sh.meta? there is no sh tag as far as I know, something is wrong with the dependencies for those weapons...somewhere...
as for seek failed, search the forums....there is topics that tells you how to solve this.
Posted: Wed Apr 28, 2004 8:10 am
by HunterXI
yes, my thread describes how to fix the seek failed problem. and i agree- there is no [sh ] tag... perhaps it stands for something? like say, shit? lol j/k, but maybe it does...
Posted: Wed Apr 28, 2004 9:20 am
by {IAS}Bunkerking
it gets cut off in the errer
Posted: Wed Apr 28, 2004 2:10 pm
by Pwn4g3
{IAS}Bunkerking wrote:it gets cut off in the errer
It gets cut off? there aint no tag with s and h in it....
Posted: Wed Apr 28, 2004 2:15 pm
by {IAS}Bunkerking
i dk im throwing out ideas hmt does that to me sometimes
Posted: Wed Apr 28, 2004 2:30 pm
by blink 182
i reccomend not converting d40_terrain cuz so many people are doing it(including me)
Re: Can someone help me with converting d40_ter
Posted: Sun May 02, 2004 6:00 pm
by rossmum
XeRoWaVe wrote:i tried 4 times every fucking time there are dependencies missing when i rebuild i did everything the tut said (the tut from the 3.5 file) it didnt have like assault.sh.meta shotgun.sh.xml stuff like that wtf i dont get it i tried 4 times i know someone is doing a mod on this but i just wanted to make one aswell ugh\
ok it worked but when i tried to load it in spark it started seek failed on an unamed file.... wtf help plz i will look around but if u can help plz
I tried too, it wanted me to insert d40.sbsp.meta, which as any modder should know is non-existent...hmmm...
*throws computer off a cliff with anger*
Posted: Mon May 10, 2004 8:30 pm
by rossmum
blink 182 wrote:i reccomend not converting d40_terrain cuz so many people are doing it(including me)
Firstly, apologies for the bump/DP.
Secondly, WHO CARES HOW MANY PEOPLE ARE DOING THIS? It's who's doing the good conversions that counts. Now I think I figured out my problem I'll try again soon and remember, A GOOD CONVERSION HAS ITS OWN UNIQUE FEATURES. Otherwise it won't be hosted here.
Hmmm....now to think of unique features to put in mine...It's definitely going to have a flyable Pelican, complete with chaingun turret in the nose, and maybe if a new HEK which can actually
edit, flyable Covie Dropships and also flyable Lonswords with collision models custom-made with Engineer...and that have 4 chainguns, guided missiles and frag bombs...
AND IF ANYONE DARES STEAL THIS IDEA I SHALL UNLEAHSH ALL MY WRATH UPON THEM!

Posted: Wed May 12, 2004 2:35 pm
by HunterXI
blink 182 wrote:i reccomend not converting d40_terrain cuz so many people are doing it(including me)
who cares? i do conversions, not special in any way, just for fun.
Hunter is right.
Posted: Wed May 12, 2004 5:50 pm
by rossmum
Just did my second conversion last night...d40_terrain, but not my release version. Just a trial run. IT IS SO MOTHERF*CKING HUGE!
I had no idea how F*CKING MASSIVE the Pillar of Autumn was, let alone the Maw, although I knew both were huge...It took me like, 15 mins. in a Banshee to fly from end-to-end...

...it looked like I was going snail-speed...

But why doesn't the sky work?
Posted: Thu May 13, 2004 2:56 pm
by HunterXI
you'll have to include the [sky ] file from d40, which also means PMIing the model.
Posted: Thu May 13, 2004 3:28 pm
by XwitX
Hey Xerowave i already made this conversion if you want to help me with it that would be great. I just working on importing some different things.
Posted: Thu May 13, 2004 5:59 pm
by rossmum
Hmmm...You know that massive black shadow around the ship? I had to get some help from an old friend (Photoshop 7) and removed it, because the vehicles and weapons looked really out of place, and you couldn't see anything at all. But now it looks even more out of place.... so I'll darken it when I get home.
As for the sky bit...thanks. I'll do that next time.
Posted: Fri May 14, 2004 12:28 pm
by HunterXI
Hunter wrote:Hmmm...You know that massive black shadow around the ship? I had to get some help from an old friend (Photoshop 7) and removed it, because the vehicles and weapons looked really out of place, and you couldn't see anything at all. But now it looks even more out of place.... so I'll darken it when I get home.
As for the sky bit...thanks. I'll do that next time.
lol

photoshop pwnz all...
Posted: Sat May 15, 2004 10:08 pm
by rossmum
HunterXI wrote:you'll have to include the [sky ] file from d40, which also means PMIing the model.
But why doesn't it just have Danger Canyon's sky, like b40_a?

Posted: Sun May 16, 2004 7:40 am
by XwitX
The skys are different sizes and since d40_terrain is so massive its needs an especially large sky to cover it.
Posted: Mon May 17, 2004 7:40 pm
by rossmum
I see... Hmmm...
Posted: Mon May 17, 2004 8:09 pm
by HunterXI
Hunter wrote:HunterXI wrote:you'll have to include the [sky ] file from d40, which also means PMIing the model.
But why doesn't it just have Danger Canyon's sky, like b40_a?

it SHOULD... I dont know why. the part about size is bull, i dont believe it one bit. HMT doesnt mess with the [sky ].
Posted: Tue May 18, 2004 12:55 pm
by XwitX
Wel HunterXI dont you know that the different sky's has different models? Thats why you have to import the correct sky. Most of the time your map will be fine its just that d40_terrain is so massive.