Noobish Qestion
- {TP}Spartan
- Posts: 1543
- Joined: Fri Dec 22, 2006 9:09 pm
- Location: In a place,with some people,and an xbox.OMG THIS GUY HAS AN XBOX.
Noobish Qestion
Ok i duplicated some weapons and t worked but when i went to inject the models it injected it for both weapons ow would i have 2 DIFFERENT INDIVIDUAL WEAPONS
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
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ok im doing this right now so i'll help, in this case we'll use the assault rifle:
Batch your map, make a new folder named New Stuff. Recursively save the assault rifle directly into new stuff.
Open a clean map, inject any model of the assault rifle FP and save it recursively into the New Stuff folder.
Go into the FP folder and select: "fp.mod2.meta and rename to "fp2.mod2.meta".
open the XML document FP.mod2 in notepad and find where it says filename in brackets. It's right up top.
at the end of that it will say "something/something/fp" change it to "fp2"
Do the same for the weap tag in the main folder: Assault rifle2.weap.meta, filename assault rifle2.
Rebuild it, select everything in that folder as the new files and voila, there you go.
After it's done, open your map HHT and for AssaultRifle2 put the 3p model as FP2 as well. It'll work fine now.
What it basically does is make a seperate model, and since it doesn't match the original it will treat it as a seperate model, unlike if they were the same.
You can do this as many times as you'd like.
Batch your map, make a new folder named New Stuff. Recursively save the assault rifle directly into new stuff.
Open a clean map, inject any model of the assault rifle FP and save it recursively into the New Stuff folder.
Go into the FP folder and select: "fp.mod2.meta and rename to "fp2.mod2.meta".
open the XML document FP.mod2 in notepad and find where it says filename in brackets. It's right up top.
at the end of that it will say "something/something/fp" change it to "fp2"
Do the same for the weap tag in the main folder: Assault rifle2.weap.meta, filename assault rifle2.
Rebuild it, select everything in that folder as the new files and voila, there you go.
After it's done, open your map HHT and for AssaultRifle2 put the 3p model as FP2 as well. It'll work fine now.
What it basically does is make a seperate model, and since it doesn't match the original it will treat it as a seperate model, unlike if they were the same.
You can do this as many times as you'd like.
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
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- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
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