Map Rebuild

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@noodle





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Map Rebuild

Post by @noodle »

If you import an elite actv tag with all it's references into a mp map, is it considered a rebuilt map?
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DeadHamster




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Post by DeadHamster »

yes, anyimt you add anything to a map, such as scenery, AI, duplicating weapons, vehicles etc. etc. it's Rebuilt.

I'm guessing your posting a map and not sure if you need a .ppf or not?
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Post by @noodle »

yeah thats right. :) rotfl
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DeadHamster




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Post by DeadHamster »

haha yup, the reason for that is the ppf can only apply to stuff that is in the map it's applying too....that was badly worded.

So like it can't say this gun shoots wraith bullets if there are no wraith bullets in the original.
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Patrickh




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Post by Patrickh »

you only need a ppf if the .map has a different filesize thatn the original
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DeadHamster




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Post by DeadHamster »

Oh, well then don't listen to me, i don't work with PPF's at all, so i shouldnt've been talkin really. :oops:

lol.
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Altimit01




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Post by Altimit01 »

Patrickh wrote:you only need a ppf if the .map has a different filesize thatn the original
That's completely false. PPF only works if they're the same size file. All a ppf does is record the offset, and change to be applied at the offset in the file. I can't figure things out when the files are different sizes. SPPF allows for that I think, but that's neither here nor there.
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Post by assassinator »

Altimit01 wrote:
Patrickh wrote:you only need a ppf if the .map has a different filesize thatn the original
That's completely false. PPF only works if they're the same size file. All a ppf does is record the offset, and change to be applied at the offset in the file. I can't figure things out when the files are different sizes. SPPF allows for that I think, but that's neither here nor there.
Thats completly False I got a Program that makes PPF files even if the size of the map is bigger
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reanimation-06





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Post by reanimation-06 »

ok w/e just build pff and try it, nothing like trial and error... but would it be possible to build a patch off an existing rebuilt map and then a copy of the rebuilt map modified (for example, AI placed in map...)
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