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Moving spawn Points on a sp-mp conversion

Posted: Wed Apr 21, 2004 2:09 pm
by {IAS}Bunkerking
i suscessfully converted a_30b into a mp map but after i move the spawn points in se. when i go and play it i get mr exception. anybody know how to fix this yet? is it because i used bg as the base map?

Posted: Wed Apr 21, 2004 4:55 pm
by __Blaz0__
not sure, i get the same on a30_a as well. What map are you converting to? I tried Gephyrophobia. Not even sure where the problem is.

__Blaz0__

Posted: Wed Apr 21, 2004 5:17 pm
by {IAS}Bunkerking
blood gulch

Posted: Wed Apr 21, 2004 5:19 pm
by {IAS}Bunkerking
i think if you convert a map with veh it does not werk thats my geuss ill have to try a diff map

Posted: Wed Apr 21, 2004 8:10 pm
by mattp001
nope, you can use any mp map and it doesn't matter. it has to do with the sky/bounding box.

Posted: Wed Apr 21, 2004 9:05 pm
by HunterXI
that would make sense... perhaps you should try to do it on a MP map that has all the stuff closeby?

Posted: Thu Apr 22, 2004 5:53 am
by __Blaz0__
mattp001 wrote:nope, you can use any mp map and it doesn't matter. it has to do with the sky/bounding box.
Ok, if that is the case, what is the workaround? I am sure there has to be one. Also how are you sure about that?


I would like to add more items to that map, becuase i think it is perfect for a MP map. Not too big , and not too small. Also it holds a lot of strategy you can use as well. I can invision many awesome CTF games being played there. But I wanted to get map workin first before I get too far ahead of myself.

__Blaz0__

Posted: Thu Apr 22, 2004 8:21 am
by HunterXI
do what I told you in my above post.

Posted: Thu Apr 22, 2004 8:51 am
by {IAS}Bunkerking
thats what im going to do tonight