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Spark edit question relating to a sp conversion

Posted: Sat Jul 21, 2007 12:59 pm
by tripl3x
I did a sp to mp conversion and injected a pelican with it. I can see the pelican i sparkedit. How do i get it physicaly int map? I don't see it in the vehicle list in hmt.

Any ideas?

Thanks

Edit. Just realised I can see pelican in hht. Maybe i can do something with it now but i need to mess around with it. If anyone has any experiance with this i would be greatfull.

Edit 2.. Sorry I found it in hmt Mod2. I think i have to change it to scenery and then back to vehicle in sparkedit?? Anyone

Posted: Sat Jul 21, 2007 3:13 pm
by Andrew_b
all you didd was inject the model...you need to inject the whole vehicle...

Posted: Sat Jul 21, 2007 4:10 pm
by tripl3x
I see.

Strange though. Why would someone make a tut for injecting a model if you cant do anything with it after injecting it?

Posted: Sat Jul 21, 2007 6:26 pm
by Andrew_b
...you just injected the model...lemme guess you followed the tut that comes with HMT...next time just add all the tags.

Posted: Sun Jul 22, 2007 3:58 am
by Philly
When rebuilding, add: 'peliacan.vehi.meta', nothing else.

Posted: Sun Jul 22, 2007 4:30 am
by tripl3x
Thx guys. I still have the folders so i should be able to simply build again.

Philly- I just took a look at your plasma rifle. Very nice. At distance mine seems to change colour.

Posted: Sun Jul 22, 2007 11:51 am
by Andrew_b
they all do...even the ones that come with the game.

Posted: Sun Jul 22, 2007 4:00 pm
by tripl3x
BTW the map is a bit darker than i would like. Is there a way of brightning it?

Except ofcourse in bitmaps.