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[Question]MP Doors Help plz
Posted: Sat Jul 21, 2007 9:10 am
by finalbout100000
Well, im having a problem. Whenever i succesfully PMI a door into...say bloodgulch, the door is always locked. Is there any way to fix this?
please reply if you know there is a way or not.
Help would be greatly appreciated.
Thank you,
finalbout100000
Posted: Sat Jul 21, 2007 9:16 am
by Patrickh
probably depends on the door, and halo mps scenario can't handle doors, I don't think, so they all open and close at once. go into the mach tag and mess around, otherwise, try a diffent door
Posted: Sat Jul 21, 2007 10:59 am
by conure
Patrickh wrote:probably depends on the door, and halo mps scenario can't handle doors, I don't think, so they all open and close at once. go into the mach tag and mess around, otherwise, try a diffent door
they handle doors just fine, but you cant set them up right with sparkedit sadly.
Posted: Sat Jul 21, 2007 11:50 am
by Patrickh
how do you get them to open seperately?
oh, i get it, CE>PC nvm
Posted: Sun Jul 22, 2007 9:46 am
by finalbout100000
well im just talking about to get them open period...
Posted: Mon Jul 30, 2007 4:50 am
by Lifepod
i have seen some ce maps and rarely pc mods with a light bridge that can be turned on and off and ive also seen doors like u'd find in 343 guilty spark and truth and reconciliation that open and close when u walk up 2 them but if ur talking about those huge blast doors on aotcr that u need a device to operate them, ur pretty much screwed, devices like that dont work to well in MP and r sometimes even a little glitchy in SP maps, and are difficult in setting up a mod unless u want to go into scripting or something of that expendeture ur best bet would be doors that open on there own and dont require a device or holo interface to work them. if u were to try "cornering" up bg, ur best bet with large doors would be either the the POA airlock or elevator doors, or the shuttle bay doors from a50. so whatever hope this helped.