How do u add and configure spawn points

Discuss general issues about modding HaloPC. Post ideas for mods here.
Firestorm





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How do u add and configure spawn points

Post by Firestorm »

Since ive just found out that i cant put help in my topics then can u answer the question above plz? :evil:
{IAS}Bunkerking





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Post by {IAS}Bunkerking »

u can move them in spar edit but i dont think you can add them
Pwn4g3




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Post by Pwn4g3 »

nopes you can't delete/duplicate them, but you can move existing ones...
Firestorm





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Post by Firestorm »

Does this mean ill have 2 cancel my mod?
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Post by Pwn4g3 »

If your mod relies on the ability to duplicate spawn points yes...afraid so...unless someone figures it out....you just can't do it in SE, theres probably some much harder complicated hex'ing/XML way, but I haven't seen any threads about it...plus SP->MP map conversions are pretty new in public halo moddiing, so increasing the number of spawn points hasnt been a priority, I dunno, maybe someone can look into it....
Firestorm





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Post by Firestorm »

Damn Damn Damn.

I need more spawn points 2 complete my Co-Op. mode for extra players
Pwn4g3




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Post by Pwn4g3 »

lol, you can't have more than 16 players, so I'd suggest using a base map that has 16 player support, then it should have enough...
Firestorm





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Post by Firestorm »

It was the co-op 4 4 players. the spawn points were so other MC's could spawn. the spawnpoints wouldve needed config like in SP
Pwn4g3




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Post by Pwn4g3 »

You are talking about putting MC spawn points into an SP map? If so, thats impossible, because firstly when you start an Sp game, it doesn't start the network server (halos netcode), and secondly, you can't rebuild Sp maps anyways....
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Post by Deadly_Shadow »

Pwn4g3 wrote:You are talking about putting MC spawn points into an SP map? If so, thats impossible, because firstly when you start an Sp game, it doesn't start the network server (halos netcode), and secondly, you can't rebuild Sp maps anyways....
ummm.. yes u can. I put a flamethrower in poa. It just takes hours. Under Additional Files put everything in the batch extracted folder
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Post by Pwn4g3 »

I thought you couldn't rebuild SP maps?
Firestorm





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Post by Firestorm »

Ive rebuilt a map and im planning to make the MP map blood gultch (cause im sick of it) as the Co-Op Pillar of autum. the PoA will automatically by default go 2 the other maps wouldnt it? all i need is extra spawn points 4 the other players!!!
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Post by Deadly_Shadow »

lol everyone thinks that. Okay. Many things aren't in the scenario. Which makes it so when u rebuild hmt thinks u don't need them. Even the bsp. Try to rebuild a sp map. Not even a bsp. If u select everything it rebuilds. Just takes a while. I think I might make something with vb or something that automatically adds everything insteado of it taking hours.
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Post by Pwn4g3 »

Firestorm wrote:Ive rebuilt a map and im planning to make the MP map blood gultch (cause im sick of it) as the Co-Op Pillar of autum. the PoA will automatically by default go 2 the other maps wouldnt it? all i need is extra spawn points 4 the other players!!!
Well, if what you mean is move on the loading points, those are done by triggers, which I don't think work in MP maps....correct me if I'm wrong.

If you could get the entire BSP into 1 build then maybe, but that would lag like hell I think, cos BSP fragmentation was designed to cut back on processor/memory etc to make it more playable....
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Post by Firestorm »

It is kind of SP and MP. if u no what i mean
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Post by Pwn4g3 »

Firestorm wrote:It is kind of SP and MP. if u no what i mean
lol not really...
{IAS}Bunkerking





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Post by {IAS}Bunkerking »

deadly shadow knows all :D
{IAS}Bunkerking





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Post by {IAS}Bunkerking »

deadly shadow knows all :D
Firestorm





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Post by Firestorm »

lol It is a Sp map cause it is teh damn campaign and Mp cause i wanna add spawn points for ----------->Multi players<--------------


---edit---
it will be an Sp map w/multiple spawn points so the triggers exist!!!



Ps. I no this has nothin 2 do w/halo but does ny1 no how 2 use the map editor in UT2004?
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Post by Dark Cloud »

Ok, smart one. Tell us, how exactly are you planning on making AI that responds to it's enviornment, triggers, etc., and have this being a co-op map, or a MP map, sotospeak? :roll:
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