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model injection, help needed

Posted: Mon Jul 16, 2007 12:27 pm
by ImaBeast
Ok so i make a model i know how to do that, but how do i make it so that the model doesnt look like the original when i get far away, Do i HAVE to dit every model? or can i just do the main one and some how override the other ones so you cant see them

Posted: Mon Jul 16, 2007 2:31 pm
by joemammy47
if u do a first person model, go in hht and go down to the weapons tag. The first dependency should be mod2 and it should be whatever weapon u did. Change it to the mod2 of ur weapon's fp. If you are doing third person model. Just edit the first two in the list. Thats hwat i do. I never worry about the third. Hope that helps.

Posted: Mon Jul 16, 2007 3:11 pm
by ImaBeast
no i understand the fp models, i mean vehicles lol thanx for the insight though

Posted: Mon Jul 16, 2007 3:18 pm
by Altimit01
You can hack a way so that it only thinks there's one LOD for each part of the model. But it involves intimate knowledge of how the mod2 tag works. Try reading the HMT source maybe?

Posted: Mon Jul 16, 2007 3:20 pm
by ImaBeast
welp im trying to read it, but i dont speak C++ lol

Posted: Mon Jul 16, 2007 3:25 pm
by Altimit01
That's not C++. C++ is much better. That there is VB.net. Hence the .vb suffix.

Posted: Mon Jul 16, 2007 3:49 pm
by Cryticfarm
There is a plugin here: http://halopc.net/forum/viewtopic.php?t=1280
Put it in the hht plugin folder. Go to your model and click on it then press the arrow beside dependency swapper. Change all the numbers to zero.
Done.

Posted: Mon Jul 16, 2007 4:14 pm
by Altimit01
Nice hack.

Posted: Mon Jul 16, 2007 5:36 pm
by ImaBeast
that helps alot thanx man