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Really Long Tumble

Posted: Sun Apr 18, 2004 5:32 pm
by blink 182
I was doing laps around the POA in my hoggy when i discovered a huge cliff and WEEE.
Image
Image

Posted: Sun Apr 18, 2004 5:35 pm
by argrn
haha

Posted: Mon Apr 19, 2004 1:49 am
by Dark Cloud
:|

...

YIPES! :shock:

(Is soooooooooo gonna do so many Warthog flips on that thing... ^^;)

BTW, thats a Marine you're playing as, right?

Posted: Mon Apr 19, 2004 3:32 am
by Erno
Now that 3.5 is out, the hype about conversions has really been erased since anyone can do it. That cliff is HUGE. I'll have to try and convert POA now.

Posted: Mon Apr 19, 2004 4:15 am
by maegus15
Dude. Geto on top of the POA and jump it from there. (Make sure you swaped the collition model of the cyborg for the warthog).

Posted: Mon Apr 19, 2004 5:00 am
by blink 182
ya im playing as a marine. i would do it off the poa but then the hog would roll far away from me and the marine is really slow

Posted: Mon Apr 19, 2004 6:24 am
by Pwn4g3
blink 182 wrote:ya im playing as a marine. i would do it off the poa but then the hog would roll far away from me and the marine is really slow
Speed up his walking speed then :P

Posted: Mon Apr 19, 2004 6:29 am
by blink 182
cant cuz in game globals theres only 1 biped selection and thats 4 cyborg

Posted: Mon Apr 19, 2004 8:14 am
by exodus 88
speaking of which, how do i chnge the cyborg mc speed? i cant remeber so please dont be mean

Posted: Mon Apr 19, 2004 8:15 am
by blink 182
np open up the map in hmt, go to the tag globals, select 0 as a biped on the drop-down menu(thers only 1) and then the values will pop up so just change them and click save

Posted: Mon Apr 19, 2004 9:48 am
by Pwn4g3
no need to save unless your editing a meta ID :P

Posted: Mon Apr 19, 2004 9:52 am
by blink 182
really? i thought u need to b4 u close the map

Posted: Mon Apr 19, 2004 10:21 am
by Pwn4g3
nopes, change something, visit anothet tag class, and come back, you'll find its reflected your changes...

Posted: Mon Apr 19, 2004 10:39 am
by maegus15
TUT on how to make a mraine faster:

Open up HHT and in the cyborg biped. Change all dependencys to marine. Then HMT change the speed in the golbals. Because you just changed dependencys you are still the Cyborg Biped.

Posted: Mon Apr 19, 2004 2:51 pm
by {G}H0g-Jump4h
lol, thats awesome. u should put ramps at the top, and a pit at teh end. like... a pit that has its top covered by tele shields. and have something that would propel u high into the air in the pit.

Posted: Mon Apr 19, 2004 2:56 pm
by blink 182
i was gonna make a huge ramp off the end but i think those nifty old panel posts got deleted-the 1 with the seperate model and collision meta instead of the patch

WISE IS RETARDED!

Posted: Mon Apr 19, 2004 3:06 pm
by {G}H0g-Jump4h
[quote="WISEASS"][/quote]
ummm... guys, Wise cant post. he just PMed me. he types, but it doesnt show up. dont flame him. sry for the misunderstanding Wise.

Posted: Mon Apr 19, 2004 4:17 pm
by exodus 88
blink 182 wrote:np open up the map in hmt, go to the tag globals, select 0 as a biped on the drop-down menu(thers only 1) and then the values will pop up so just change them and click save
thanks man!

Posted: Mon Apr 19, 2004 4:25 pm
by blink 182
no prob! btw this map has been updated its now a moon :)

Posted: Mon Apr 19, 2004 5:34 pm
by {G}H0g-Jump4h
yay! are there moon physics??? that would be cool to fly all the way off that hill thingy with moon gravity! :D