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Antennas?

Posted: Sun Apr 18, 2004 2:30 pm
by Phantomdude
Im making a mod for a movie and i need to make the antennas on the hogs and scorpions invisible. if i replace them with the cryo glass thing i get an exception. is there any way i could fix this?

Posted: Sun Apr 18, 2004 2:32 pm
by Danke
Go look for the human turret tutorial, there's a vehicle plugin for HMT that can take off the antennas.

Posted: Sun Apr 18, 2004 2:34 pm
by Phantomdude
ok thanks ill go look for it now

Posted: Sun Apr 18, 2004 2:39 pm
by Danke
For lazy people who come later:
http://www.angelfire.com/falcon/halo4/R ... lugins.rar
dl that, extract it, and stick vehi.xml into the plugins folder (might as well copy the other one too.)
Then: go to the branch "[vehi] Vehicle" and pick the warthog. And at the right, click the little circle next to Kill Antenna

Posted: Sun Apr 18, 2004 2:40 pm
by sharkface217
Dan!! wrote:For lazy people who come later:
http://www.angelfire.com/falcon/halo4/R ... lugins.rar
dl that, extract it, and stick vehi.xml into the plugins folder (might as well copy the other one too.)
Then: go to the branch "[vehi] Vehicle" and pick the warthog. And at the right, click the little circle next to Kill Antenna
Lol, phantom will be happy.

Posted: Sun Apr 18, 2004 2:45 pm
by Phantomdude
i went and found it, the tutorial is stickied at the top of this forum. tested it out and it worked, thanks. now theres a random floating triple barreled rocket launcher where all the RL hogs are, even though i cryo glassed the rl hogs rl thing. anyone kno how to make that go away?

Posted: Sun Apr 18, 2004 2:48 pm
by Danke
swap the Shader model[soso] (vehicles\rwarthog\shaders\rwarthog_rl) with the Plasma model[spla] (characters\cyborg\shaders\shield hit)