Page 1 of 1

Making Door Openable

Posted: Sun Apr 18, 2004 11:39 am
by DHalo
The small door seems to be locked, though its the same door open or closed used in every level. How to I make it so the door is openable?

Posted: Sun Apr 18, 2004 11:49 am
by Duffman
WHAT THE HELL ARE YOU TALKING ABOUT???

Posted: Sun Apr 18, 2004 11:54 am
by DHalo
in MP, i put the Small Door from b40 in there along with the giantdoor from B40. The big door sems to open fine when I walk to it. When I use the small door, it won't open. happy now?

Posted: Sun Apr 18, 2004 11:55 am
by Pwn4g3
did you try the ones on guilty spark? Mono had those opening, I wonder if they work in MP without any editing...

Posted: Sun Apr 18, 2004 11:59 am
by DHalo
They are the same ones. It seems they are VERY stubborn. I wonder how he got them working...

Posted: Sun Apr 18, 2004 12:00 pm
by Pwn4g3
I think its some form of trigger, not all work in MP but some do apparently...

Check over at the gearbox forums, those guys are damn good :D

Posted: Sun Apr 18, 2004 12:53 pm
by DHalo
It can be an Animation trigger, but not a normal trigger. It should have an animation trigger, but I wonder why it wont work. Thel ights on the door are red though.

Posted: Sun Apr 18, 2004 12:54 pm
by DHalo
It indeed DOES have an animation trigger, I just checked. I wonder why the trigger won't activate.

Posted: Sun Apr 18, 2004 12:58 pm
by Halo_Xtreme
it woudl indicate to me that its locked of course, but what causes it to get unlocked coudl be anything. The door may require another mechanism or machine to activate it, a goal in a mission script<wich i dunno how you would do in MP> or certain save point to wich the door is tied to activtae. maybe try a diff door?

Posted: Sun Apr 18, 2004 4:55 pm
by maegus15
Go ask SRG. He knows how. You need to import a "Macheine" like a door that open automaticly. Then swap the model collition and other stuff so its (lets say B40 garage dorr).