Lightmaps- lighting and brightness of a level

Discuss general issues about modding HaloPC. Post ideas for mods here.
Post Reply
User avatar
EchoRanger449




Articulatist 250

Posts: 463
Joined: Thu Aug 10, 2006 2:44 pm
Location: It was all fun
Contact:

Lightmaps- lighting and brightness of a level

Post by EchoRanger449 »

The topic was named as such to help people using "search" to find this topic easier.


For those of you who didn't respond to my previous topic/question about it, please don't bother telling me it is possible now...


Lightmaps can be edited without Halo PC.
If you're new to photoshop or some other kind of bitmap editing program that can be used for Halo bitmaps, you may have tried editing the lightmaps for the level. What you might've gotten was an image similar to this-

Image


You probably gave up like me and decided to cancel out the bitmaps (there are fifteen of them for bloodgulch.

Perhaps You got something like this-

Image



However, if you looked a little closer, you'd notice that the dds format for AGB isn't the same- they have different numbers for some of them. Depending on what plugin version you have, you may see "16 bit (5:6:5)" or "5:6:5". I'm not sure about the other levels, but for bloodgulch, choose that format.

You should end up with something similar to this-

Image

Please note that the difference between making your lightmaps 95% darker or shutting them off makes 100% difference. Even a small hint of light will enable the night vision to work. If you cancel out the lightmaps, nightvision will not work without a flashlight.

Edit: Also, there is a second major difference between canceling out your lightmaps and darkening them: if you cancel them out, the lighting won't match for scenery items, vehicles, equipment, or players.

Edit: make sure that you select "no" if you are told your bitmap is too large. "yes" may and probably will wreck the lightmaps and possibly other important bitmaps such as the UI "options" text (it happened to me once).
User avatar
0m3g4Muff1n987




Articulatist 500

Posts: 1421
Joined: Thu Nov 23, 2006 8:17 am
Location: Earth, unlike some people I know
Contact:

Post by 0m3g4Muff1n987 »

Lol, were you hoping to get a sticky?
Image
Click to join the best GPT site ever-I recently got a check for $30 in the mail, I've got one for $100 coming, and I only have two inactive referrals. Sign up and I'll send you a helpful email ASAP.
User avatar
Andrew_b




Socialist

Posts: 4188
Joined: Sat Feb 24, 2007 4:52 pm
Contact:

Post by Andrew_b »

isnt this in the wrong section???
User avatar
EchoRanger449




Articulatist 250

Posts: 463
Joined: Thu Aug 10, 2006 2:44 pm
Location: It was all fun
Contact:

Post by EchoRanger449 »

0m3g4Muff1n987 wrote:Lol, were you hoping to get a sticky?
Well if it's that important, then yeah. I just thought this should be posted somewhere.

Andrew_b wrote:isnt this in the wrong section???
Come to think of it, yes it is. I should've put this in the tutorials section. Originally this was a question I posted here that I found the answer to.
User avatar
Andrew_b




Socialist

Posts: 4188
Joined: Sat Feb 24, 2007 4:52 pm
Contact:

Post by Andrew_b »

i know but you posted this one yesterday...lets hope a mod will move it...and lets hope in the tutorial section a mod will put a sticky that the title is

"This is a tutorial section. Do not ask for help or tutorials here. Ask in the Modding Discussion, or the Help Desk"
dont know why i put that...but that would cut down on the tutorial section's abuse...

and those

"PLZZZZZZZ DELETE, i found answer myself"

topics :P

hey i might go write that...hey that would be a tutorial :P
User avatar
EchoRanger449




Articulatist 250

Posts: 463
Joined: Thu Aug 10, 2006 2:44 pm
Location: It was all fun
Contact:

Post by EchoRanger449 »

*sigh* I doubt this one will get moved...

Well I could always repost it...but I'll wait a few days.

...If this does get stickied, I'll try to write a little more clearly.
Post Reply