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HELP
Posted: Tue Jun 12, 2007 4:21 pm
by catch22
Okay how do you make bullets fall from the sky.
Posted: Tue Jun 12, 2007 4:26 pm
by dydomite0
i dont think thats possible...
Posted: Tue Jun 12, 2007 6:28 pm
by Patrickh
invisible active scenery? look at some tutorials.
Posted: Wed Jun 13, 2007 1:37 am
by catch22
I have seen this in halo 2 where you shoot some where and a rocket falls from the sky Im wonder if i can re creat this in Halo PC?

Posted: Wed Jun 13, 2007 2:23 am
by Patrickh
maybe use the x y z projectile spawn coordinates in the weapons tag, and the give the projectile a ton of arc... so it will start above them and then fall...
idk, try that...
Posted: Wed Jun 13, 2007 2:57 am
by catch22
2 this what is the tag and how do you change the x/y/z im using HMT.
2nd thing this is off topic but im good with modeling do you know how to
get new projectiles and change what the bullet looks like?
Posted: Wed Jun 13, 2007 3:18 am
by Patrickh
rocket, needle, fuel rod, maybe something else, their projectiles have models. just model those, and if you need to, swap a projectile's model to that of something else, which you may or may not have modeled.
Posted: Wed Jun 13, 2007 3:51 am
by catch22
okay but im not sure where to find the Z projectile spawn cordinates.
I saw a thread in the H2 section that showed an example of it
But i dont know where to find it

Posted: Wed Jun 13, 2007 9:47 am
by Patrickh
at the very end of the weapons plugin there should be boxes labeled X,Y, and Z. That is, if you have the most recent version of Phenom's plugins.
Posted: Wed Jun 13, 2007 3:37 pm
by Andrew_b
1 word
Custom Edition
oh uh 2 words

Posted: Sat Jun 16, 2007 9:10 am
by catch22
all i see at the very bottom is when i open up sniper rifle under weapons i see
projectile
spew time
charged ullumination
So can some 1 help me

Posted: Sat Jun 16, 2007 10:01 am
by Philly
Providing this is for PC, its very simple.
Open up HMT.
Scroll to rocket launcher under the weapons tag.
Under the the 'triggers' dropdown, select '0'.
Next to 'Projectiles fired' type in the number of rockets to fall from the sky (about 20 should do)
Mess around with the spread so its about 0.1
Set the rounds used to '0'
Next to 'x spawn coord' type in 20 (how far in front of you the rockets will fall)
Next to 'z spawn coord' type in 20 (how far above you the rockets will fall)
Save changes
Go to rocket 'launcher\rocket' under the projectile tag
On 'air gravity scale' type in 100
On the veloctiy, type in 0.0000001
Save changes
That should work
EDIT: You need the latest plugins!
Get them
HERE
Posted: Sat Jun 16, 2007 10:05 am
by Cryticfarm
All I do is
Z=50
Posted: Sun Jun 17, 2007 1:12 pm
by catch22
HEY THX i found out i had the wrong plug-ins Otherwise im a very good modder i know what everything means but i couldnt find x/y/z lol im like it shouldnt be this hard to find IT!

Posted: Sun Jun 17, 2007 1:16 pm
by catch22
WAIT i cant remember what Z does .....
Posted: Sun Jun 17, 2007 1:20 pm
by Patrickh
cryticfarm wrote:All I do is
Z=50
wouldn't the rocket never fall though and just go forward?
Posted: Sun Jun 17, 2007 1:27 pm
by catch22
when i do this it dosent fall where i want it to

Posted: Sun Jun 17, 2007 1:49 pm
by Cryticfarm
z is height.
Posted: Sun Jun 17, 2007 1:53 pm
by catch22
Hey ummm i know that Z means height but when i shoot it shoots not where my aimer is. Like a point at the warthog and it falls and explodes like 100m away its very anoying that it doesnt hit where im pointing XD
Posted: Sun Jun 17, 2007 1:57 pm
by Andrew_b
ok so your talking about...like in the army...you give coordinates to where the planes drop the bombs...and then bombs fall out of the sky...not sure if that is possible...
hmm maybe if you keep the Z the way you had it, but then under projectile make the fall (curve...forgot what its called) really sharp so the rocket falls right when its shot...that might work with somemore X editing.
but then again that would be very off long range...oh well