HELP
invisible active scenery? look at some tutorials.

conure says: or i could jsut incase my shoes in papar mache, followed by my dog
|||Lethargy||| Mr. Mohawk|||
|||feel free to contact me via PMs, AIM, MSNM, or Xfire if you have any questions|||
maybe use the x y z projectile spawn coordinates in the weapons tag, and the give the projectile a ton of arc... so it will start above them and then fall...
idk, try that...
idk, try that...

conure says: or i could jsut incase my shoes in papar mache, followed by my dog
|||Lethargy||| Mr. Mohawk|||
|||feel free to contact me via PMs, AIM, MSNM, or Xfire if you have any questions|||
rocket, needle, fuel rod, maybe something else, their projectiles have models. just model those, and if you need to, swap a projectile's model to that of something else, which you may or may not have modeled.

conure says: or i could jsut incase my shoes in papar mache, followed by my dog
|||Lethargy||| Mr. Mohawk|||
|||feel free to contact me via PMs, AIM, MSNM, or Xfire if you have any questions|||
at the very end of the weapons plugin there should be boxes labeled X,Y, and Z. That is, if you have the most recent version of Phenom's plugins.

conure says: or i could jsut incase my shoes in papar mache, followed by my dog
|||Lethargy||| Mr. Mohawk|||
|||feel free to contact me via PMs, AIM, MSNM, or Xfire if you have any questions|||
Providing this is for PC, its very simple.
Open up HMT.
Scroll to rocket launcher under the weapons tag.
Under the the 'triggers' dropdown, select '0'.
Next to 'Projectiles fired' type in the number of rockets to fall from the sky (about 20 should do)
Mess around with the spread so its about 0.1
Set the rounds used to '0'
Next to 'x spawn coord' type in 20 (how far in front of you the rockets will fall)
Next to 'z spawn coord' type in 20 (how far above you the rockets will fall)
Save changes
Go to rocket 'launcher\rocket' under the projectile tag
On 'air gravity scale' type in 100
On the veloctiy, type in 0.0000001
Save changes
That should work
EDIT: You need the latest plugins!
Get them HERE
Open up HMT.
Scroll to rocket launcher under the weapons tag.
Under the the 'triggers' dropdown, select '0'.
Next to 'Projectiles fired' type in the number of rockets to fall from the sky (about 20 should do)
Mess around with the spread so its about 0.1
Set the rounds used to '0'
Next to 'x spawn coord' type in 20 (how far in front of you the rockets will fall)
Next to 'z spawn coord' type in 20 (how far above you the rockets will fall)
Save changes
Go to rocket 'launcher\rocket' under the projectile tag
On 'air gravity scale' type in 100
On the veloctiy, type in 0.0000001
Save changes
That should work

EDIT: You need the latest plugins!
Get them HERE
Last edited by Philly on Sat Jun 16, 2007 10:11 am, edited 1 time in total.
For anybody still wondering where FTD has gone, here it is.
- Cryticfarm
- Posts: 3611
- Joined: Sat Dec 09, 2006 7:23 pm
- Location: canada
- Contact:
wouldn't the rocket never fall though and just go forward?cryticfarm wrote:All I do is
Z=50

conure says: or i could jsut incase my shoes in papar mache, followed by my dog
|||Lethargy||| Mr. Mohawk|||
|||feel free to contact me via PMs, AIM, MSNM, or Xfire if you have any questions|||
- Cryticfarm
- Posts: 3611
- Joined: Sat Dec 09, 2006 7:23 pm
- Location: canada
- Contact:
ok so your talking about...like in the army...you give coordinates to where the planes drop the bombs...and then bombs fall out of the sky...not sure if that is possible...
hmm maybe if you keep the Z the way you had it, but then under projectile make the fall (curve...forgot what its called) really sharp so the rocket falls right when its shot...that might work with somemore X editing.
but then again that would be very off long range...oh well
hmm maybe if you keep the Z the way you had it, but then under projectile make the fall (curve...forgot what its called) really sharp so the rocket falls right when its shot...that might work with somemore X editing.
but then again that would be very off long range...oh well