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A Quick ?...

Posted: Fri Apr 16, 2004 4:39 pm
by Phantomdude
Im trying to make a mod and in it, i want Marines to be on my team in MP. Is there anyway to do this? ive tried putting them on the player team, and myself on the human team, but they still try and blow me to hell. anyway to fix this?

Posted: Fri Apr 16, 2004 4:43 pm
by VoiDeD
i assume ur talking about AI marines... change them to player and change mc to player

if that dont work.. then marines at human and mc at player should work... because somewhere in the marines AI it tells them not to shoot human ppl.

Posted: Fri Apr 16, 2004 4:45 pm
by Phantomdude
tried all of those. they still shoot at me

Posted: Fri Apr 16, 2004 5:49 pm
by HunterXI
then Halo is fucked and you should expect it to self destruct in 10 seconds.

Posted: Fri Apr 16, 2004 5:51 pm
by Kamatzu
swap cyborg_mp for cyborg...the mp is an enemy for some reason..

Posted: Fri Apr 16, 2004 6:17 pm
by Phantomdude
well i did the swap the cyborg thing, and they still try and shoot me! should i be set on player and they on human when im normal cyborg or what?

Posted: Fri Apr 16, 2004 8:00 pm
by maxipulhalo2
Are you playing the game in ctf or slayer?

Posted: Sat Apr 17, 2004 5:03 am
by Phantomdude
i was in team slayer when i was trying before. should i not be?

Posted: Sat Apr 17, 2004 6:27 am
by MasterNeoChief
Do what you said.
Make yourself normal cyborg, and them human, you player.

Posted: Sat Apr 17, 2004 6:41 am
by Phantomdude
i did and they still shoot at me. i swapped meta and in MP im the normal green MC now but they still shoot at me

Posted: Sat Apr 17, 2004 7:23 am
by 11691
You can't make them your allies. In SP, the map triggers create teams like 'player', 'covenant', etc, but in MP, the teams are determined by gametype triggers, so the type of teams in SP like 'Player' and 'Sentinel' doesn't work for MP.

The gametype has triggers for no ingame objects besides players, weapon and powerup spawns, and vehicle spawns. The gametype triggers cannot determine which team a non-player controlled biped that is not a player-spawned one(as in, shooting a biped out of a pistol is a player-spawned biped) is on, so that means the biped remains hostile. Let's think 'scenery' like trees in blood gulch. Since trees don't need triggers(besides impact effects), the gametype triggers ignore the trees. That's what the gametype triggers do to the non player-controlled bipeds: ignore them.

Posted: Sat Apr 17, 2004 7:31 am
by maegus15
Well his Halo blew up by now anyway so this topic is useless.

Posted: Sat Apr 17, 2004 7:40 am
by Phantomdude
alright, thanks. that kinda screws my mod, but thats ok i guess. and no, my halo didnt blow up :)