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Can elevators work?!

Posted: Fri Apr 16, 2004 4:05 pm
by XeRoWaVe
ok on aotcr u know that elevator? could you save the scrn or umm i foget the animation so when u get on it..it goes UP then goes bak down? could there b any way? please dont flame me i was just wondering and dont put use the search button noob bcause i cant get nething outta that search thingy

Posted: Fri Apr 16, 2004 4:09 pm
by VoiDeD
i think its possible... if u put a machine [mach] kinda like a door, and make it so that teh elevator comes down when u come close to it on the bottom. and so it goes up when u come close to it on the top, but of course i could be wrong.

and if this is possible.. i got no clue how to make it go up n down an crap.

Posted: Fri Apr 16, 2004 4:12 pm
by Dark Cloud
Elevators require a special type of trigger, and a switch. Both of which are things that can't be used in MP... Well, the triggers can be, but there are 2 or more types of triggers, and the trigger for the Elevator is pretty much the switch, which can't be used in MP.

Posted: Fri Apr 16, 2004 4:15 pm
by VoiDeD
triggers cant be used in mp, thats right, but u know how in this one mod, somebody got moving doors? he used a machine to move em.

the same could be donr to an elevator.

Posted: Fri Apr 16, 2004 5:32 pm
by XeRoWaVe
i think that was.....kamatzu? no i cant remember damnit but is was on baction right? 2 ppl have got it to work i think probrably more now so i extract the mach too?

Posted: Fri Apr 16, 2004 5:35 pm
by HunterXI
Voided wrote:triggers cant be used in mp, thats right, but u know how in this one mod, somebody got moving doors? he used a machine to move em.

the same could be donr to an elevator.
no, you just have to inport the [mach] file. as a matter of fact, I first discovered [mach] files and figured out what they were there for... look for it early in my post history if you do so desire...

Posted: Fri Apr 16, 2004 5:37 pm
by VoiDeD
it in ba and a 343 guilty spark interior conversion too.

basicly extract a machine for a motion activated door, then u'l have to edit a bunch of crap. i dont even know whut u have to edit, im just thinking thats its possible with a machine.

ask a l33t modder for help with editing it.

Posted: Fri Apr 16, 2004 5:42 pm
by HunterXI
kind of funny... I specualted that you could "create" a control for things like the light bridge by swapping the pistol bullet for the LB's [mach]... lol kinda like a remote control :)

but oh well, looks like that wouldn't've worked...

Posted: Fri Apr 16, 2004 5:48 pm
by XeRoWaVe
lmfao that woulda been a sweet mod think of it shoot ur pistol ur base doors close shoot or throw a grenade and wa la the sun roof closes over the hole on top of the base in bg lmfao that woulda been $

Posted: Fri Apr 16, 2004 5:51 pm
by Kamatzu
Simple answer: no
Advanced answer: No, because the netcode cannot send a press this button to activate whatever over the netcode, it just will not send it just like AI, the only thing that *will* work is an elevator that is activated by stepping on it, because that my friend will go through halos small crappy netcode :roll:

Posted: Fri Apr 16, 2004 5:54 pm
by XeRoWaVe
well get him to do it i mean stepping on it is better than switches!!!

Posted: Fri Apr 16, 2004 5:56 pm
by Kamatzu
but then you would have to get it to trigger by stepping, like walking up to a door is to open...similies..crap..

Posted: Fri Apr 16, 2004 6:02 pm
by XeRoWaVe
but the whole point of an elevator is stepping on it?! lol

Posted: Fri Apr 16, 2004 6:06 pm
by Kamatzu
No stepping on it would trigger the lift..if possible

Posted: Fri Apr 16, 2004 7:01 pm
by XeRoWaVe
yea.. only thing is how high would it go?!

Posted: Fri Apr 16, 2004 7:04 pm
by VoiDeD
im guessing it woudl keep going up untill u get off of it.

stay on elevator = go really damn high lol

Posted: Sat Apr 17, 2004 12:37 pm
by mexxa
Could you make this then cus just to have one that u stand on a colored patch to go down and i different colored patch to go up would make a good lift and wouldnt it stop if it collided with something? if so make a tiny inward ledge were it is forced to stop.

Posted: Sat Apr 17, 2004 12:44 pm
by TRKLE
Could you make this then cus just to have one that u stand on a colored patch to go down and i different colored patch to go up would make a good lift and wouldnt it stop if it collided with something? if so make a tiny inward ledge were it is forced to stop.
i dunno it depends on the colliision model i guess it might just go straight up through the ledge. But im thinking its possible because their have been moving doors in bloodgulch. and snow in bloodgulch. so it is probably fairly easy Monoxide probably knows how to do it. But i wouldnt ask him unless you know him.(Just a guess :wink: <-That looks like he just got into trouble and is trying to be happy :lol: )

Posted: Sun Apr 18, 2004 1:30 am
by mexxa
Trkle wrote: i dunno it depends on the colliision model i guess it might just go straight up through the ledge. But im thinking its possible because their have been moving doors in bloodgulch. and snow in bloodgulch. so it is probably fairly easy Monoxide probably knows how to do it. But i wouldnt ask him unless you know him.(Just a guess :wink: <-That looks like he just got into trouble and is trying to be happy :lol: )
I know people are adding automatic doors to thier lvls so you couiuld settle with a trapdoor hehehe. Its probably possible but i'm pretty much a noob to moding and i wouldnt know were to start.

There is a way to make thngs like lifts and such work

Posted: Mon May 03, 2004 6:33 am
by Duo
I know there is a way of making the lifts work by the holo switch that is used in the game. This can be done in MP. See, there is this thing called Control which is what would make the holo control panel that you use in SP to make lifts, doors, bridges, work that is a control object. Within it I believe is the code that would activate triggers and such. These controls are what I believe create the triggers. Currently I'm researching into this but I would appraciate any elp form anone who wishes to offer it. Hopefully the Controls part can be cracked. Already I'm working on a plugin for HMT for the control. I just nee help looking through the hex coding to find certain values. Like location of the holo control panel, the location of the trigger, what is used to set off the trigger, and things like that.