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i got the second level to work finally but....
Posted: Thu Apr 15, 2004 9:13 pm
by mattp001
it loads and the spawn points are in the map. but i have to put them in a tunnel, and as soo as i trip the point to load the next section, the game crashes? can anyone explain this? i have the map available too if you dont beleive that i got it to work.

Posted: Thu Apr 15, 2004 10:18 pm
by PRiMoiCoN
i got it to work too....i think someone is doing a conversion for the inside.....i am going to make it a sweet ctf mod.....adding lots of stuff....just the inside part where the light bridge is
Posted: Thu Apr 15, 2004 11:01 pm
by v-virus
second level as in a30. or second as in a10b.
Posted: Thu Apr 15, 2004 11:19 pm
by PRiMoiCoN
im almost positive he is talking about a30.....becuase when the next part loads....you are going through a tunnel
Posted: Fri Apr 16, 2004 12:23 am
by mattp001
it is a30_a
Posted: Fri Apr 16, 2004 8:02 am
by seagoat
i beleive you use use sparkedit to remove/move the triggers that cause the map to load the next section. if sparkedit cannot edit these triggers or there are no triggers and it is something else that causes the game to load the next bsp, then try using something such as scenery to block off that area.
Re: i got the second level to work finally but....
Posted: Fri Apr 16, 2004 10:14 am
by VoiDeD
mattp001 wrote:it loads and the spawn points are in the map. but i have to put them in a tunnel, and as soo as i trip the point to load the next section, the game crashes? can anyone explain this? i have the map available too if you dont beleive that i got it to work.

u got it to load the next part of the map???
Posted: Fri Apr 16, 2004 10:18 am
by maegus15
It wont work probobly because the BSP isn't in the spawn refrance pool.
Posted: Fri Apr 16, 2004 12:46 pm
by seagoat
i have an idea, but first, can someone answer my question so i dont waste time testing this for nothing. can hmt3.5 batch extract maps that have had certain objects dependancies swapped? i beleive this has to do with something in the scenario object.
Posted: Fri Apr 16, 2004 1:27 pm
by HunterXI
no, you can't batch extract a map that you've swapped offsets/metas, but you can batch extract maps that have dependancy swaps, which is why you're supposed to swap them instead.