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Snow or Rain in levels without them...

Posted: Thu Apr 15, 2004 1:44 pm
by DM01
some one asked me to post this, so im posting it, its not supposed to be completely easy to follow, but if you can read you should get it.

its not that hard, all you do is batch extract your base map, recursivly extract the particle in the [rain] tag, rename stuff in it to corrospond with the map your putting it in (that is what i think i did), rebuild, go to the new [rain] tag in the rebuilt map, select whatever you imported, open a hex editor, open the same map in the hex editor, in the find part, find the text string (ASCII) that is "niar" then below it you should see "FFFF FFFF" or "FF FF FF FF", highlight the F's, because your going to replace them, go back into HMT, in the Tag Information box, notice the ID, you should see something like this: ID: F0B00F39 @ 0x3F24EA4 , now notice the first part F0B00F39 , in HMT drop down the Utilities part, you will see something called Swap Endian, paste the ID number of the rain particle (F0B00F39) in there and click Swap Endian, copy that number but dont close HMT yet, back in the HEX editor you should still have FFFF FFFF highlited, now put the number you got from the Swap Endian box (390FB0F0) and replace the FFFF FFFF with that, close HMT, save your changes in your HEX editor, and you got snow in a map.

-thanks originally to Wicked_Rain on IRC for helping me in the first place.

Posted: Thu Apr 15, 2004 1:47 pm
by ~Mei2k~ [merk]
does this prohibit joiners from playing? my map has rain and whenever people join they get an exception error.... i also changed the globals..would that have caused the exception? :?: :mrgreen:

Posted: Thu Apr 15, 2004 1:47 pm
by Dark Cloud
AH! I get it now... yes! Rain will be present in POD Gulch! :P

Posted: Thu Apr 15, 2004 1:48 pm
by ~Mei2k~ [merk]
too bad my BG already has rain so it wont be "presented" lol. unless you release your mod first. [good possibility]

Posted: Thu Apr 15, 2004 5:30 pm
by staticx57
nevermind i figured out my problem. *kicks hex workshop*


would it be possible to make an xml plugin?

Posted: Thu Apr 15, 2004 6:21 pm
by Jay
I think there's a rain ppf over at haloskins.com, but i like this better than just having the mod done for me.

Posted: Thu Apr 15, 2004 6:56 pm
by staticx57
you still have to rebuild if you want a ppf.

Posted: Sun Apr 25, 2004 2:49 pm
by McFarlane
Dark Cloud wrote:AH! I get it now... yes! Rain will be present in POD Gulch! :P
You actually see it?
When I try sidewinder it won't work :cry: :cry: :cry:

Posted: Sun Apr 25, 2004 2:53 pm
by {IAS}Bunkerking
i know someone got snow in bg i dont know about rain

Posted: Sun Apr 25, 2004 5:03 pm
by staticx57
rain-snow both the same. its easy really.

Posted: Sun Apr 25, 2004 5:04 pm
by {IAS}Bunkerking
o nice i found a ppf

Posted: Tue Apr 27, 2004 1:34 pm
by Phuzz
i was wondering do you have to rebuild the map to do this because i REALLY want to add rain to my converted map BUT i REALLY dont want to rebuild the map and place all the stuff again

Posted: Tue Apr 27, 2004 1:36 pm
by {IAS}Bunkerking
ya you do it sucks i know

Posted: Sun May 16, 2004 12:29 pm
by XwitX
Hey guys i need help with this. The only level with rain is c10 right? I injected the rain into my rebuilt map but how do i get the rain to show. I cant find the right offset in hex.

Posted: Tue May 18, 2004 3:26 pm
by [cc]z@nd!
maybe u should find snow from aotcr? (b40)

Re: yo

Posted: Tue May 18, 2004 9:37 pm
by HunterXI
elamigo2004 wrote:
{IAS}Bunkerking wrote:o nice i found a ppf
dude where
a non existant one at that

Posted: Wed May 19, 2004 9:39 am
by VoiDeD
yeah the rain would have to be rebuilt inside of a map.. so a ppf isnt possible..

and btw.. why the fuck did u bump a useless topic?

Posted: Fri May 28, 2004 3:22 pm
by HunterXI
no, XwitX... look at the dates...

Posted: Fri May 28, 2004 9:57 pm
by DEVIL0989
wow... what about the dates??