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Really simple question

Posted: Thu May 17, 2007 2:29 pm
by Death~John
I would like a tutorial on the following question, please.

"How do i add things like civi hogs, ramps (scenerey), and new weapons to PC maps using HMT 3.5 - 60+ plugin pack installed."

i know its got something to do with map rebuilding and batch extracting, but i would like an advanced tutorial, since the one on halo.filefront.com only deals with vehicles from other maps, and not custom-made ones.


thanks!


~
John

Posted: Thu May 17, 2007 2:35 pm
by Patrickh
new weapons and civi hogs you can make with modeling program then inject them into a map with HMT. ramps, however, if you want them to have a collision model, which i assume you do, are easiest in CE (correct me if I'm wrong, i don't do CE). There are modeling tuts in the tuts section. good luck :wink:

Posted: Thu May 17, 2007 5:19 pm
by ducktape
go to halopc.net and check out their tutorial archive. that should help.

Posted: Thu May 17, 2007 8:26 pm
by sangheili123
you could pmi those really large doors in the pillar of autumn. They are devices, but if you imported them in sparkedit as scenery, they wont open up. They have collision models and should be large enough to be a ramp for a warthog.

Posted: Thu May 17, 2007 8:30 pm
by Andrew_b
sangheili123 wrote:you could pmi those really large doors in the pillar of autumn. They are devices, but if you imported them in sparkedit as scenery, they wont open up. They have collision models and should be large enough to be a ramp for a warthog.
well i dunno...i pmied a door and it opened when i didnt want to :P it was a garage door form b40...