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biped pmi giving me problems
Posted: Sat May 05, 2007 2:31 am
by zargon05
Whenever i tried pmi'ing only the biped i get exception. Pls forget about figuring out the problem and lead me to a proper tutorial pls.
Thank you
Posted: Sat May 05, 2007 8:55 am
by Corvette19
What Biped(s) are you trying to PMI?
Just add the EX: elite.bipd and nothing else and you have your elite.
Then in HMT meta swap the MP_cyborg with the Biped.
Hope this helps.
Posted: Sat May 05, 2007 9:13 am
by R.O.U.S.
certain bipeds (elite captain, armored marine) must have more than just the bipd meta recursively imported to work. which bipd are you using? are you injecting the mod2 data as well?
Posted: Sat May 05, 2007 9:40 am
by Andrew_b
some bipds you need to delete folders to import and not get an exception. Look at your bipd folder and if there is a folder named powerups, delete that before you put all those other folders into the build folder. the powerups tend to exception
Posted: Sat May 05, 2007 10:00 am
by R.O.U.S.
sounds like another actv problem...
Posted: Tue May 08, 2007 4:26 am
by zargon05
Thank You very much for the solutions i figured out my problem. Yes i did inject the mod2 also. I was trying the marine (armoured)
R.O.U.S. wrote:sounds like another actv problem...
wat's that supposd to mean??
Posted: Tue May 08, 2007 6:27 am
by R.O.U.S.
i was referring to the fact that if you are trying to PMI an armored marine into a map, you import the recursive you must make sure that you go to actv/marine/marine armored/marine armored assault rifle.actv file and import that or you will get an exception