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hex editing help

Posted: Thu May 03, 2007 2:11 am
by johnnyblaz20
i'm learning alot, one thing i learned is a modded map is funner to other people if they have the same advantages as the host does.... i know scenery swaps cant be seen by other people, correct me if i'm wrong...... but i was told with hex editing projectile swaps are. i tried hex editing going through tutorials and i came out with the same result as using hmt with weapon swaps. can someone point me in the right direction please... once again i'm a noob at modding but i've learned more than my share in the past month... i just skimmed the top on hex editing and i know its a whole differant world than hmt and sparkedit, i know nothing about hht....

Posted: Thu May 03, 2007 3:18 am
by DJ~MXC
There is only 2 thing i can give to you:

if you want to HEX EDIT the celeing hight go to here: http://forums.halomods.com/viewtopic.php?t=58746

and if you want to HEX EDIT the weapon name or vehicle go to here:
http://forums.halomods.com/viewtopic.php?t=58851

is that any help???

Posted: Thu May 03, 2007 8:19 am
by ducktape
yes you can do scenery swaps and other players will see it. and why hex projectiles when you can change it in HMT? just change in HMT.

Posted: Thu May 03, 2007 1:11 pm
by Corvette19
hex projectiles are joiner friendly. they can see them i think

Posted: Thu May 03, 2007 8:13 pm
by johnnyblaz20
ya, i want anything i do to be joiner friendly -CSS-, and i herd hex editing is the only way to go with projectiles. And ducktape, if i can do it in hmt tell me how,user friendly swaps i mean.... every time i change in hmt and put it on my server running original map to play i cant see the changes....

Posted: Fri May 04, 2007 7:23 am
by zargon05
swaps done in HMT cant be seen by other players without the modded map, but i m not sure of hex edit (my opnion is that it can be seen if done with hex).

Posted: Fri May 04, 2007 9:19 am
by Malolo420
I don't think it would work doing HEX either.
I think HMT might actually just HEX it for you but I could be wrong.

Heres a tut for swapping projectiles http://halopc.net/forum/viewtopic.php?t=213

Posted: Fri May 04, 2007 10:05 am
by Altimit01
This tutorial does it in hex and with the mac version of HMT. the only difference is that you'll need to do the hex calculations using another hex calculator. That and some of the stuff like where you get the stuff you copy and paste from is a bit different. Hope it ain't too confusing. And I have no idea why it works, but apparently it works.

[quote]CSS Projectile Changes -

Posted: Fri May 04, 2007 1:55 pm
by R.O.U.S.
ducktape wrote:yes you can do scenery swaps and other players will see it. and why hex projectiles when you can change it in HMT? just change in HMT.
no, you cant.
johnnyblaz20 wrote:ya, i want anything i do to be joiner friendly -CSS-, and i herd hex editing is the only way to go with projectiles. And ducktape, if i can do it in hmt tell me how,user friendly swaps i mean.... every time i change in hmt and put it on my server running original map to play i cant see the changes....
heres a small(albeit incomplete) list

can be used and seen on both server and client sides
HEX EDITED PROJ SWAPS, health/shield modifications, weapons, zoom, ammo,etc. mods, edited word displays, vehicle speed, homing ability, vehicle swaps(i made flying ghosts for online MP by swapping some of the ghost/banshee data with the clients only experiencing minor lag), any id32 or bitmask 32s, falling damage, and any collision swaps.

server side only
PMI, d-swaps not using hex editor, weather (snow, rain, fog), skins, AI, and a ton of other stuff

things like walking faster, jumping higher, flying, d-swaps not done with hex, will work on both sides but the client will experience some weird lag problems and may not see these things.

so in short hexing is definitely the way to go for MP mods

malolo420 wrote:I don't think it would work doing HEX either.
I think HMT might actually just HEX it for you but I could be wrong.
wrong. HMT at least the one im familiar with just lists the meta address while the hmt plugin gives you the offset in which to combine it with to change, but when you save it does something to the file that makes it not work, however if you hex it directly it will work just fine.
malolo420 wrote: HMT might actually just HEX it for you
by the way hex is not an acronym, it stands for hexadecimal and therefore does not need to be capitalized.

listen to altimit01, hes knows allot about this kind of thing.

Posted: Fri May 04, 2007 2:16 pm
by johnnyblaz20
i know whats CSS and whats not. i dont care what hex stands for not to be rude, i just want to know if and how you change projectiles so its CSS compatible, i was told there was a way..... if i want to change projectile CSS friendly what area do i change in hexing program besides projectile? particle? equiptment? or do i have to change the weapon itself?

Posted: Fri May 04, 2007 2:21 pm
by Altimit01
^ 3 posts up is the tutorial that works for mac demo. It's fairly straight forward.

you do also realize he was talking to malolo right?

Posted: Fri May 04, 2007 2:25 pm
by warlord
anything thats simple hex swaps or hex edits such as damage or speed or what ever like that in hmt or hht will be seen over the net basicly anything none rebuilt.

Posted: Fri May 04, 2007 5:54 pm
by johnnyblaz20
i know, i'm just getting frusterated, not with people but i'm spending hours trying differant methods with no success just differant ways to do the same thing.. i am starting to think its not possible :( just so everyone knows what i'm trying to do is CSS projectile swaps

Posted: Fri May 04, 2007 6:07 pm
by Altimit01
Did you try the bit where you follow the reflexives? It does work, it's just annoying to do. CSS is severly limited anyway. I don't think anything in outstanding mods has been CSS.

Posted: Fri May 04, 2007 7:01 pm
by R.O.U.S.
altimit01 please tell me make awesome is making it into the next release

Posted: Fri May 04, 2007 7:01 pm
by R.O.U.S.
didnt mean to double post