Death Island Mod
Posted: Sun Apr 29, 2007 5:34 am
Alright let's start off with scenery.
* The sky has a b30 metal plate (replaces clouds, stars, and everything else with "sky/" in its name)
* The ring is now placed to night. (As it looks quite better)
*A50's canyon wall is now the Island's wall.
*The beach is made of metal, and when shotties fire at it, the bullets explode in fuel rods.
Vehicles-
*4 Warthogs (no turret), rocket hogs (regular hog w/skin), ghosts (shoot fuel rods and go twice as fast, with a destroyed skin), banshees (destroyed skin), and scorpions (go faster, very accurate turret/missile)
Weapons-
*Assault Rifle now is 100% accurate, along with the plasma rifle and sniper.
*Shotgun fires tank missiles
*Plasma pistol (single fire) spawns a spartan biped for aiming practice. Charged spawns a flying turret.
*****QUESTIONS*****
-When I PMI HMT shuts down. How do I fix this?
-How do I make flying turrets? Is it even possible?
-How do I convert SP maps to MP?
* The sky has a b30 metal plate (replaces clouds, stars, and everything else with "sky/" in its name)
* The ring is now placed to night. (As it looks quite better)
*A50's canyon wall is now the Island's wall.
*The beach is made of metal, and when shotties fire at it, the bullets explode in fuel rods.
Vehicles-
*4 Warthogs (no turret), rocket hogs (regular hog w/skin), ghosts (shoot fuel rods and go twice as fast, with a destroyed skin), banshees (destroyed skin), and scorpions (go faster, very accurate turret/missile)
Weapons-
*Assault Rifle now is 100% accurate, along with the plasma rifle and sniper.
*Shotgun fires tank missiles
*Plasma pistol (single fire) spawns a spartan biped for aiming practice. Charged spawns a flying turret.
*****QUESTIONS*****
-When I PMI HMT shuts down. How do I fix this?
-How do I make flying turrets? Is it even possible?
-How do I convert SP maps to MP?