Death Island Mod

Discuss general issues about modding HaloPC. Post ideas for mods here.
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Stevster11





Posts: 9
Joined: Sun Apr 29, 2007 5:19 am

Death Island Mod

Post by Stevster11 »

Alright let's start off with scenery.

* The sky has a b30 metal plate (replaces clouds, stars, and everything else with "sky/" in its name)

* The ring is now placed to night. (As it looks quite better)

*A50's canyon wall is now the Island's wall.

*The beach is made of metal, and when shotties fire at it, the bullets explode in fuel rods.

Vehicles-

*4 Warthogs (no turret), rocket hogs (regular hog w/skin), ghosts (shoot fuel rods and go twice as fast, with a destroyed skin), banshees (destroyed skin), and scorpions (go faster, very accurate turret/missile)

Weapons-

*Assault Rifle now is 100% accurate, along with the plasma rifle and sniper.

*Shotgun fires tank missiles

*Plasma pistol (single fire) spawns a spartan biped for aiming practice. Charged spawns a flying turret.

*****QUESTIONS*****

-When I PMI HMT shuts down. How do I fix this?

-How do I make flying turrets? Is it even possible?

-How do I convert SP maps to MP?
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