Spawn points and Sparkedit
Posted: Mon Mar 26, 2007 11:14 am
Yeah, I'm the guy who screwed up his first mod by trying to inject a wraith mortar (aka monkey wrench) into his map. I never did fix that, so I'm starting over.
Anyway, I've gotten back into it, and I've decided that I want to move the flags around. In addition to this, I'd like to keep the spawn points for CTF close to the new flag positions. However, I don't have any way of telling in Sparkedit which spawn points are for which gametypes and which ones are multi-purpose. I've tried using the "view object info" button, but it doesn't say anything about gametypes. Is there any way to tell which spawn points are which? I'm using Sparkedit 3.02.
Anyway, I've gotten back into it, and I've decided that I want to move the flags around. In addition to this, I'd like to keep the spawn points for CTF close to the new flag positions. However, I don't have any way of telling in Sparkedit which spawn points are for which gametypes and which ones are multi-purpose. I've tried using the "view object info" button, but it doesn't say anything about gametypes. Is there any way to tell which spawn points are which? I'm using Sparkedit 3.02.