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Bloodgulch Ground DDS
Posted: Wed Feb 14, 2007 3:42 pm
by ketchupkid
Hey guys, so I am redoing bloodgulch completely, well, I need to reskin the sand on the ground, but, I can't seem to find it in HMT 3.5, so if someone could direct me to it, that would be awesome! Thanks!
Posted: Wed Feb 14, 2007 3:44 pm
by SuperCommando
bitmaps/levels/b30/bitmaps/detail sand
Posted: Wed Feb 14, 2007 3:51 pm
by ketchupkid
SuperCommando wrote:bitmaps/levels/b30/bitmaps/detail sand
Thank you, except, is it the shader that gives it the reddish color, if so, I am making a wintery level, should I change it to white?
Posted: Wed Feb 14, 2007 3:53 pm
by SuperCommando
I don't know what makes it reddish, the original sand is black & white so the game shades it to a extent, I just don't know what to change to make it not too.
Posted: Thu Feb 15, 2007 5:19 am
by ledhedgn
thats just the detail map, its like a bump map of sorts, its just like when u overlay layers in photoshop, bitmaps-> levels/test/bloodgulch/bitmaps is where you wanna start looking, the bitmap is called ground soemthing, just edit all brown parts to white and ur good, it will look wierd with snow and then green grass, but oh well
Posted: Thu Feb 15, 2007 2:45 pm
by Ice Link
i think its levels/test/bloodgulch/bloodgulchground
it corrupts the grass locations though idk y
so the whole map is sand and no grass
Posted: Thu Feb 15, 2007 2:49 pm
by fishface617
I believe Ice Link is correct.
"bitmaps/levels/b30/bitmaps/detail sand" is just the detail map.