oaky i decided to just change the Rwarthog. now it fires faster with a 50-round ammo count. i know this sounds ridiculous but i slowed down the rockets to make it fair. also, the possibility of some one "perching" over red base and raining terror upon blue base from that slope was way too probable, so i make the rockets explode before they would get to the base. for some reason, this only works 3/4 of the time though. its like there are so many rockets that they slip through the "wall".
ALSO::
the chain gun idea has been changed. it now runs on clips instead of the RHog. It forces you to make your shots worth it. i dropped the shake for better aiming, tightening up the aiming schedule by a hair. and made the bullets a little faster than needles. also, the ROF goes from 2 to ~5 or 6.
Im also going to mod the plasma rifle to be worth more, so people will want to use it more. The shotgun will have a higher ROF, but it will shoot less pellets. im leaving the damage the same. i think.
the flamethrower now shoot a little farther, but does less damage.
the rocket launcher is going to be similar to the hog, but its rockets are slow enough to dodge. its really only good for expert leaders and taking out entire bases now. 50 rounds. 8 rockets a second. make them count. A 6x zoom was added as well. This makes it easier to surprise people in a base from afar.
assault rifle- it now shoots more accurately, is a tad more powerful and has a 30 round clip. Its more like an M16 now, i suppose
Sniper Rifle- what every non-sniper wants. More shots and a higher ROF, but less damage per shot. I have changed the tracers to make sniping less obvious and more realistic. I believe it looks like a machine gun shot [Warthog gun][tracer 3]
Needler- Shoots ten needles at a time with deadly accuracy [rivals old pistol], but only has 4 rounds in the clip, and almost no turning. BTW, the needles travel ALOT faster now. Its like a grenade launcher.
the fuel rod gun's explosion does more damage, but it is hard as hell to shoot. its more like personell artillary for bases now. it has a deep arc in its path.
banshee- slower rate of fire, more accurate, and a tad more damage. helps avoid "Banshee tornadoes"
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Alright guys I now have some problems im experiencing.
My pistol is boken. literally. i tried it out in blood gulch on slayer, and everytime i shot i noticed that i saw no bullet decal in the place. i got Diablo in there [CSW_Diablo , helps me with testing mods], i tried at point blank range shooting him in the head. nothing. then 30 seconds later i figured it out! My shots were exploding IN THE BARREL! i have no idead how to fix this phenomina. Ive tried many times. Im going to swap it with another model off of another level and try again.
anyway, the pistol is modded as follows: 5x zoom, just accurate enough to hit some one in the chest BtB. The shots do more damage, but you only get 8. this is almost as good as the sniper rifle, but the rifle is still incredibly accurate. i think its set to 00 give.
ALSO- I havent started on Plasma pistol or grenades yet. i want the plasma to only shoot over charges in half the time you can shoot only one regularly. anyone know how to do this? Do i set overload time to 0?
Players jump to 10 instead of... 7, i think.
anyway, thanks for your help. i stayed up til 3am last night working on this, offline of course. so i couldnt post til now. this morning. i think i slept 4 hours. oh well.
Tell me what you think! Im also accepting names. Right now we have Flying Death, Death From Above, Death from
Behind 
, and Speedball Halo
I think im sticking with calling the actual mod the Ultimod
Suggestions accepted, although i may not use them. Ive got to get back to work.