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Sp grenades in MP

Posted: Tue Mar 30, 2004 7:44 pm
by Shin
Has anyone succesfully got sp grenades into an mp game?

I tried map rebuilding, meta injection... everything except for directly modifying meta itself.

So, i was wondering if anyone got it in there yet (im talking about equiptment, not projectile just so u no)

Posted: Tue Mar 30, 2004 8:14 pm
by v-virus
im goin to try that. just with the regular nades its should be easy. since i can just use the model of the regular nades. just create some new ones as i rebuild da map with the new meta. ill try.

Posted: Tue Mar 30, 2004 8:59 pm
by HunterXI
why would you want them? you have the same thing in MP...

Posted: Tue Mar 30, 2004 9:28 pm
by v-virus
no he want the equipment so they blow up on floor when you throw another nade. like the great warthog jump. but in mp.

Posted: Tue Mar 30, 2004 9:30 pm
by HunterXI
v-virus wrote:no he want the equipment so they blow up on floor when you throw another nade. like the great warthog jump. but in mp.
oh lol nades function different in MP so you can't do hog jumps?

Posted: Tue Mar 30, 2004 9:33 pm
by v-virus
why do they function different because they must be different right. like the ghost in mp cant explode like in multiplayer. and yet people do it. i bet it can be done so im goin to try. i can see where to start just as long as hmt doesnt fuck with me.

Posted: Tue Mar 30, 2004 9:34 pm
by HunterXI
v-virus wrote:why do they function different because they must be different right. like the ghost in mp cant explode like in multiplayer. and yet people do it. i bet it can be done so im goin to try. i can see where to start just as long as hmt doesnt fuck with me.
it would be difficult... but I suppose as long as you used 3.5 to just use the fresh SP model, you'll be ok.

Posted: Tue Mar 30, 2004 9:35 pm
by v-virus
why dont i just rebuild with the meta of the nades from sp in place for the mp's and keep the model of the mp. i dont think its the mod2 the prob it must be something else. i just got to make sure when i rebuild i have all the meta in the right places that the meta from the sp nades need. right.

Posted: Tue Mar 30, 2004 9:40 pm
by HunterXI
noticed that Berkano's working on exploding vehicles... so no worries there :P

Posted: Wed Mar 31, 2004 1:31 pm
by Zeus
HunterXI wrote:noticed that Berkano's working on exploding vehicles... so no worries there :P
Hasn't it already been done?

Posted: Wed Mar 31, 2004 1:42 pm
by maegus15
No he's doing warthogs and stuff.

Lol I wish there was a program that can swap a hex from one level to another. Impossible I know but it would be so easyer for modding.

Posted: Wed Mar 31, 2004 1:47 pm
by Dave_Linger
just a side note about chain nade reactions... never make a huge stack of like 30 master chiefs and blow them up... unless you have 5GB ram. I have 2 and it still crashed after about 4 explosions

Posted: Wed Mar 31, 2004 2:16 pm
by Shin
Back on subject...
v-virus wrote:why dont i just rebuild with the meta of the nades from sp in place for the mp's and keep the model of the mp. i dont think its the mod2 the prob it must be something else. i just got to make sure when i rebuild i have all the meta in the right places that the meta from the sp nades need. right.
I already did, but then no grenades show up at all. There's just nothing there (and i checked in spark edit, and they should be there).

Posted: Wed Mar 31, 2004 2:18 pm
by {G}H0g-Jump4h
HunterXI wrote: oh lol nades function different in MP so you can't do hog jumps?
you called my name? :lol: . ive been trying to make this work... no luck. if u figure it out, tell us. or me atleast.[/b]