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NEW PROBLEM INVOLVING FLOOD!!!!
Posted: Wed Nov 22, 2006 8:27 pm
by sharpshot2492
I did everything for PMI'ing AIs to a elite flood. I did it the exact same way that I would do it for an elite. What the **** is the problem???
Posted: Wed Nov 22, 2006 8:49 pm
by crackcocaine
So whats your problem, exception, messed up models, what?
Posted: Thu Nov 23, 2006 7:29 am
by Index
When you PMI a flood you also must PMI all the "bit parts" like arms legs etc.
Basically theres a set of permutation models, that allow you to shoot off the arms and legs.
Posted: Thu Nov 23, 2006 12:34 pm
by sharpshot2492
It is an exception. I thought when you PMI elite floods you did not need to PMI the peices.
Posted: Thu Nov 23, 2006 1:57 pm
by crackcocaine
The pieces may be under the flood human but they are used for both.
Give it a try and it should work.
Posted: Thu Nov 23, 2006 2:27 pm
by sharpshot2492
Yeah it worked, but now I have a new problem, how would I turn the bloodgulch environment sound to the 343 environment sound. I have already rebuilt the map with the 343 sound.
Posted: Thu Nov 23, 2006 3:42 pm
by crackcocaine
Should just be a meta swap with [lsnd] Looping sound -"sound\sfx\ambience\multiplayer\bloodgultch."
Posted: Thu Nov 23, 2006 3:56 pm
by sharpshot2492
But it is a [senv] tag.