Oh! Another question. One of the things my staff and I are known for is creating what I like to call "hybrid" mods. This means the map can be played with or without the mods without getting exception data or anything like that. While obviously it helps ur game a LOT if you have it, it's not manditory. That being said, I've tried importing projectiles before like Wraith mortar and the Sentinel beam (or even scenary fire), but whenever a player is harmed by something that's been imported, the game quits out and they get the exception data error. It's been a while since I've attempted to overcome this and was also wondering if this issue has been addressed and resolved yet. Thanks again!!!
Projectile Models?
Projectile Models?
I don't know if anyone here has played CMT's revamped version of Halo PC on Halo CE (with all the cool new weapons and effects) but you can tell they've done some things with the projectile models. For example, the Hunter's now fire the beam-like weapon they have in Halo 2. Based on the color and its reaction to the surface of objects, I can tell that it fires 30 plasma overcharge shots a second, but they've clearly been extended. Now, in HMT I can't seem to find ANY models that go with actual projectiles. How is this possible then? Thanks! 
Oh! Another question. One of the things my staff and I are known for is creating what I like to call "hybrid" mods. This means the map can be played with or without the mods without getting exception data or anything like that. While obviously it helps ur game a LOT if you have it, it's not manditory. That being said, I've tried importing projectiles before like Wraith mortar and the Sentinel beam (or even scenary fire), but whenever a player is harmed by something that's been imported, the game quits out and they get the exception data error. It's been a while since I've attempted to overcome this and was also wondering if this issue has been addressed and resolved yet. Thanks again!!!
Oh! Another question. One of the things my staff and I are known for is creating what I like to call "hybrid" mods. This means the map can be played with or without the mods without getting exception data or anything like that. While obviously it helps ur game a LOT if you have it, it's not manditory. That being said, I've tried importing projectiles before like Wraith mortar and the Sentinel beam (or even scenary fire), but whenever a player is harmed by something that's been imported, the game quits out and they get the exception data error. It's been a while since I've attempted to overcome this and was also wondering if this issue has been addressed and resolved yet. Thanks again!!!
- inferno
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ok for your fist question..
you want too extend the overcharge plasmsa pistol shot correct?
heres how..
-get the phenomena plugin pack (if you dont have it then you need too kill yourself lol)
-go into the map and select the tag light volume
-now select plasma pistol charged bolt.
-now extend the radius too the size you want and you can also change color and radiosity and stuff. but if you change the color make sure you go into the light tag and change it their too.
or else youll have a red plasma bullet expelling green light.
you second question...
i think what you are saying is you are playing a map with a weapon that someone else dosent have on their map over the internet...
well obviously its going too crash them when they get hit by it if thats the case
hope that helps
you want too extend the overcharge plasmsa pistol shot correct?
heres how..
-get the phenomena plugin pack (if you dont have it then you need too kill yourself lol)
-go into the map and select the tag light volume
-now select plasma pistol charged bolt.
-now extend the radius too the size you want and you can also change color and radiosity and stuff. but if you change the color make sure you go into the light tag and change it their too.
you second question...
i think what you are saying is you are playing a map with a weapon that someone else dosent have on their map over the internet...
well obviously its going too crash them when they get hit by it if thats the case
hope that helps
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The first question RIGHT ON!!! And thanx! You unlocked yet another HUGE mystery for me. Dang you're good!
And of course I have Phenomenon's plugins. They're genius! As for the second question, I certainly see your point but there has to be something in particular that boots the other players out of the game. I mean, there must be a way to include the visual of the weapon without having the same damage or collision. I've tried a simple swapping method but that didn't do it. Hmmmm...
- inferno
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wait you want too elongaite the hunter fuelrod projectile? that can be done in milkshape or gmax. their should be a model called something like plasmacannon\projectile or something along those lines. the fuelrod gun uses a actual model. the plasma pistol and plasma rifles use volume light its a pretty big difference
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tags say protected casuse the author of the map dosent want you ripping
i hate people who do that.. halomods is almsot open source so protecting your maps makes you look like a ass.
tags say protected casuse the author of the map dosent want you ripping
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checked both head on and from the side. no changes. it looks just like the original no matter how far or close. i'm almost positive though that the beam from the CMT maps originated from the overcharge shot. Here's a link to those downloads, even though the people on the site wont say a word... lol
http://cmt.haloimpulse.com/main/index.p ... &Itemid=79[/url]
http://cmt.haloimpulse.com/main/index.p ... &Itemid=79[/url]
- inferno
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no collision is under the collision tag lol! but yes you are having problems if you cant see it after 10x scaleing! lol try remodeling something else and check the versions of all your software including HMT. and maybe the just maybe youll figure something out.
although i doubt it now. if i had time id test something for you but im currently working on a rat race map set heres a bit of offtopic rant for you...
30 elites... 10 jackals... 23 grunts... 3 hunters...
20.. marines... a warthog... and master chief leading...
in ratrace...
what will happen too you?
that was my off topic rant for today
30 elites... 10 jackals... 23 grunts... 3 hunters...
20.. marines... a warthog... and master chief leading...
in ratrace...
what will happen too you?
that was my off topic rant for today
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That sounds awesome! Is it a team AI map? Those are my favorite! They had an awesome one done for Blood Gulch with Marines vs. Covenant (Elites, Jackals, Hunters), and another one for Timberland with Marines vs. Flood.
I talked to some of the people at CMT about how they made the Hunter beam and they said they used something called spew discharge? does that ring a bell?
I talked to some of the people at CMT about how they made the Hunter beam and they said they used something called spew discharge? does that ring a bell?
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Dominatr
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Yeah, it would be spew discharge (or spew time). "length of time the weapon will spew (fire continuously) while discharging". Basically, if you set it to 0.1 then it will fire multiple projectiles until that 0.1 seconds is up, or if you set it to 1, it will keep shooting for a full second, raising hell
Dang, "spew discharge" just sounds soooooo wrong. lol. what program is it in? HMT? if so, where is it located? the weapons tags? thanx for the input!
Inferno, can't wait to see those maps! I think the team AI are the hardest to do. Again, I never got the hang of it, so I'll be more than happy to try out your maps
They can occupy my mind for hours 
Inferno, can't wait to see those maps! I think the team AI are the hardest to do. Again, I never got the hang of it, so I'll be more than happy to try out your maps
