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				Blood Gulch 2030=Metro Gulch *ALPHA RELEASED*
				Posted: Sat Mar 27, 2004 7:55 pm
				by TsukasaZero
				I was looking at my old non-released mods....ROTK....recompiled...so I thought "Hell, why don't I combine the two to make one kickass map".
So I did.
Introducing Metro Gulch, the design of ROTK with the massive flavor of Recompiled. Imagine a big city like in Jet Set Radio Future, with rails and stuff. Imagine a BIG straigt highway. Imagine 20 or so real buildings. Now combine them all: Metro Gulch.
ETA: Next week.
Pics: Tomorrow. (Just because I'm too lazy to take some tonight)
			 
			
					
				
				Posted: Sat Mar 27, 2004 7:57 pm
				by HoboRockAssassin
				sounds good cant wait for that
			 
			
					
				
				Posted: Sat Mar 27, 2004 8:01 pm
				by maca_ยง
				sure does sound good
			 
			
					
				No way
				Posted: Sat Mar 27, 2004 8:16 pm
				by Moron66213
				No way, I love jet-set radio, lol. I thought I was the only one to ever play that game. (I also thought I was the only one who ever like dreamcast 

 )
 
			 
			
					
				
				Posted: Sat Mar 27, 2004 8:35 pm
				by BaronvonTito790
				oh man! i love that game! Haha Go YoYo
and he's talking about JSRF not Jet Grind Radio. And yeah i loved both.
i doubt anyone remembers that guy
			 
			
					
				
				Posted: Sun Mar 28, 2004 6:36 am
				by TsukasaZero
				Word my hommies.
Here are some pics, dont worry about the skins. Also, this is probably version 0.01 of the final. Just so you know.
The streets and buildings of metro gulch (not even close to being done)
The highway. Nuff said. Its big. Really big.
The base. Thats really big.
One word sums up this mod:
BIG
And yeah, YoYo was always my favorite character...next to the DJ
 
			 
			
					
				
				Posted: Sun Mar 28, 2004 7:23 am
				by MasterNeoChief
				Change the skin...
the wood looks B4D.
			 
			
					
				
				Posted: Sun Mar 28, 2004 7:24 am
				by EqUiNoX
				that is a phat map. nice...
			 
			
					
				
				Posted: Sun Mar 28, 2004 9:21 am
				by argrn
				woah cool....lotr mappack bye bye never happened
			 
			
					
				
				Posted: Sun Mar 28, 2004 9:31 am
				by Duffman
				looks cool
			 
			
					
				
				Posted: Sun Mar 28, 2004 12:52 pm
				by sharkface217
				TsukasaZero wrote:Word my hommies.
Here are some pics, dont worry about the skins. Also, this is probably version 0.01 of the final. Just so you know.
The streets and buildings of metro gulch (not even close to being done)
The base. Thats really big.
One word sums up this mod:
BIG
And yeah, YoYo was always my favorite character...next to the DJ
 
Wowo, that's awesome!!!! I love JetSet Radio!!!
The highway. Nuff said. Its big. Really big.
 
			 
			
					
				
				Posted: Sun Mar 28, 2004 5:25 pm
				by XwitX
				cool but that is gonna be one big map file. Its going to Lagtastik!
			 
			
					
				
				Posted: Sun Mar 28, 2004 5:44 pm
				by Zeus
				That mod totally wips the crap out of my skate park.
			 
			
					
				
				Posted: Mon Mar 29, 2004 9:45 pm
				by Veegie
				What types of new skins are you going to put in?
			 
			
					
				
				Posted: Mon Mar 29, 2004 9:49 pm
				by [users]Frozen
				it would look awsoem with a metal look to it.
			 
			
					
				
				Posted: Mon Mar 29, 2004 9:52 pm
				by DM01
				personaly, i would like a concrete looking thing, the metal panels and the wooden blocks and the logs are almost all in the same class now...
			 
			
					
				
				Posted: Mon Mar 29, 2004 9:56 pm
				by [users]Frozen
				you should also change the materials of the object under collision model i believe.
			 
			
					
				nice
				Posted: Mon Mar 29, 2004 9:58 pm
				by farklem
				Nice
			 
			
					
				Sorry
				Posted: Mon Mar 29, 2004 10:23 pm
				by farklem
				Thats odd(this is spam for a reason).
			 
			
					
				
				Posted: Tue Mar 30, 2004 4:20 pm
				by TsukasaZero
				Heres an update: all of those lanes you see in the old pics are now roofed, walled, and enclosed. I also finished the first building and am working on the next. Due to rendering errors, it will have the fog setting of "forest gulch" with "street lights" placed along walls. This basically limits ground movement.
Piccys!

Third floor of tower.