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AI no v

Posted: Sun Nov 12, 2006 3:09 pm
by GAIGHER
Hello

Waht to activate an AI no v

ok

Posted: Mon Nov 13, 2006 2:13 pm
by inferno
if your saying what i think your saying then yes maybe.

The only way too make ai spawn that works is too create "encounters" or something like that. :roll: i have never done this but you will need to open bloodgulch in HEK and make ai in HEK and create a CE map of bloodgulch with ai. Then you convert the ce map to a pc map and recrusive the scenerio tag then PMI the scenerio tag into your orignial bloodgulch PC map with any AI you added in HEK.

sorry this is very vauge but its all i really know about it ive never done it.

Posted: Mon Nov 13, 2006 3:57 pm
by crackcocaine
almost right inferno, but when you extract the scenario you DONT do recrusive.

yeah

Posted: Mon Nov 13, 2006 7:13 pm
by inferno
does it make a difference? It just gives you an error... that means that it cant recrusive.

Posted: Tue Nov 14, 2006 2:55 am
by GAIGHER
waaaaa ok Trinkk
it is what HEK?

Posted: Tue Nov 14, 2006 10:46 am
by crackcocaine
Halo editing kit, its for making custom edition maps.

re

Posted: Tue Nov 14, 2006 3:53 pm
by GAIGHER
it is good I succeeded downloaded

there are tutorial on forum for HEK?

yes

Posted: Tue Nov 14, 2006 6:42 pm
by inferno
ok when you install HEK there will be a tutorial in your halo ce folder in program files or where ever you installed halo ce. Also you can download really nice video tutorials if you go too the halomods.com home page and go to tutorials.

Posted: Tue Nov 14, 2006 7:01 pm
by sharpshot2492
I hate HEK!!! Too confusing with the gurella thing where it says cannot find right path or something! And 3DS max cost too dam much.

lol

Posted: Tue Nov 14, 2006 7:03 pm
by inferno
sorry for off topic comment but there are ways (that i am not allowed to speak of on this forum :roll: ) that can get you your serial code free.

And guerillas not that complicated.. its like HMT with alot of plugins lol.

re

Posted: Wed Nov 15, 2006 2:32 am
by GAIGHER
I croi that I have to download guerilla

Image

or puig to download HEK ?

Posted: Wed Nov 15, 2006 1:39 pm
by inferno
hey gaigher use bable fish too translate your posts or something cause its hard too read in another language. And if what you said was you need too download guerilla let me tell you ... it comes with the HEK package. :roll: and that last post was aimed at sharpshot lol.

Posted: Wed Nov 15, 2006 3:03 pm
by crackcocaine
I already told him to use babel fish but he had a problem with it.

Posted: Wed Nov 15, 2006 3:18 pm
by inferno
well googles translater does french too english try that gaigher. And i still dont know what that last post was :roll: although his english is pretty good at times. (wow this is starting too get off topic)

Posted: Wed Nov 15, 2006 3:21 pm
by crackcocaine
Its hard to stay on topic when you can't understand it.

Posted: Wed Nov 15, 2006 3:41 pm
by inferno
exactly lol

im waiting for a reply from gaigher... were is he? :roll:

re

Posted: Thu Nov 16, 2006 6:20 am
by GAIGHER
sorry me French

I will wait a little for AI

Posted: Thu Nov 16, 2006 2:10 pm
by inferno
well gaigher i recently had a idea for you to try on spawning ai.

1. take the ghost and export its .objs with hmt then open them in milkshape (or whatever tool you want) and scaled the model down to where you cant see it. Do it too all the detail levls of ghost. then import them back into hmt. now the ghost is invisible

2. open the map in HHT and navigate down too the ghost vehi tag. Swap the collision of the ghost with the collision of a pistol. Then swap the weapon too "nulled out". Then swap all the effects pertaining too lights or anti grav effects and sounds to "nulled out" then put the elite or any other character in the seat. and save

3. then take the ghost and make it into a scenery object and place it upside down in the level. and save.

this shoud make the vehicle have no collision and have no model or anything which shoud make it seem like its spawning. One thing youll have too figure out on your own is makeing the "get in ghost" and "flip ghost" text dissipear. I think a little editing of the hud in hex or editing some bitmaps might do the trick.

Hope this helps and i wish i would have thought of this before :roll:

and remeber google translater :wink:

re

Posted: Mon Feb 19, 2007 2:44 am
by GAIGHER
Woooooooo si si Posibul
look a pitchur Halo FULL
Yello poignt is AI

Respam and Obj