AI no v
- inferno
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ok
if your saying what i think your saying then yes maybe.
The only way too make ai spawn that works is too create "encounters" or something like that.
i have never done this but you will need to open bloodgulch in HEK and make ai in HEK and create a CE map of bloodgulch with ai. Then you convert the ce map to a pc map and recrusive the scenerio tag then PMI the scenerio tag into your orignial bloodgulch PC map with any AI you added in HEK.
sorry this is very vauge but its all i really know about it ive never done it.
The only way too make ai spawn that works is too create "encounters" or something like that.

sorry this is very vauge but its all i really know about it ive never done it.
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- crackcocaine
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re
it is good I succeeded downloaded
there are tutorial on forum for HEK?
there are tutorial on forum for HEK?
- inferno
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yes
ok when you install HEK there will be a tutorial in your halo ce folder in program files or where ever you installed halo ce. Also you can download really nice video tutorials if you go too the halomods.com home page and go to tutorials.
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- inferno
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lol
sorry for off topic comment but there are ways (that i am not allowed to speak of on this forum
) that can get you your serial code free.
And guerillas not that complicated.. its like HMT with alot of plugins lol.

And guerillas not that complicated.. its like HMT with alot of plugins lol.
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well gaigher i recently had a idea for you to try on spawning ai.
1. take the ghost and export its .objs with hmt then open them in milkshape (or whatever tool you want) and scaled the model down to where you cant see it. Do it too all the detail levls of ghost. then import them back into hmt. now the ghost is invisible
2. open the map in HHT and navigate down too the ghost vehi tag. Swap the collision of the ghost with the collision of a pistol. Then swap the weapon too "nulled out". Then swap all the effects pertaining too lights or anti grav effects and sounds to "nulled out" then put the elite or any other character in the seat. and save
3. then take the ghost and make it into a scenery object and place it upside down in the level. and save.
this shoud make the vehicle have no collision and have no model or anything which shoud make it seem like its spawning. One thing youll have too figure out on your own is makeing the "get in ghost" and "flip ghost" text dissipear. I think a little editing of the hud in hex or editing some bitmaps might do the trick.
Hope this helps and i wish i would have thought of this before
and remeber google translater
1. take the ghost and export its .objs with hmt then open them in milkshape (or whatever tool you want) and scaled the model down to where you cant see it. Do it too all the detail levls of ghost. then import them back into hmt. now the ghost is invisible
2. open the map in HHT and navigate down too the ghost vehi tag. Swap the collision of the ghost with the collision of a pistol. Then swap the weapon too "nulled out". Then swap all the effects pertaining too lights or anti grav effects and sounds to "nulled out" then put the elite or any other character in the seat. and save
3. then take the ghost and make it into a scenery object and place it upside down in the level. and save.
this shoud make the vehicle have no collision and have no model or anything which shoud make it seem like its spawning. One thing youll have too figure out on your own is makeing the "get in ghost" and "flip ghost" text dissipear. I think a little editing of the hud in hex or editing some bitmaps might do the trick.
Hope this helps and i wish i would have thought of this before

and remeber google translater

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re
Woooooooo si si Posibul
look a pitchur Halo FULL
Yello poignt is AI
Respam and Obj
look a pitchur Halo FULL
Yello poignt is AI
Respam and Obj