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Biped Switching in POA Problems

Posted: Sat Mar 27, 2004 2:02 pm
by TheMasterElite
I'm just goofing off in the first level, The Pillar of Autumn. I have it set up so that you play as an Elite. I ran into some problems:
-I start the level to the left side of the crewman instead of inside the cryotube
-I can't duck. I can jump, however. So basically i get to the part at the beginning when i have to duck under the door, and i can proceed no further.
-The Elite does not follow the same animations as the Master Cheif would had I been playing as him.

I plan to turn the crewmen and the marines into grunts, and maybe swap the elites and grunts for MCs and Marines.

I am using the HHD Software Hex Editor. I can't get Halo Map Tools V3 working for some reason.

Can anyone help me with these problems?

Posted: Sat Mar 27, 2004 2:06 pm
by HunterXI
1. you need .net framework 1.1 for HMT 3.

2. that's all because of the way the elite works.

Re: Biped Switching in POA Problems

Posted: Sat Mar 27, 2004 2:08 pm
by sharkface217
TheMasterElite wrote:I'm just goofing off in the first level, The Pillar of Autumn. I have it set up so that you play as an Elite. I ran into some problems:
-I start the level to the left side of the crewman instead of inside the cryotube
-I can't duck. I can jump, however. So basically i get to the part at the beginning when i have to duck under the door, and i can proceed no further.
-The Elite does not follow the same animations as the Master Cheif would had I been playing as him.

I plan to turn the crewmen and the marines into grunts, and maybe swap the elites and grunts for MCs and Marines.

I am using the HHD Software Hex Editor. I can't get Halo Map Tools V3 working for some reason.

Can anyone help me with these problems?
Cant duck??? That must blow.......

Posted: Sat Mar 27, 2004 2:09 pm
by HoboRockAssassin
ya if u had HMt u could edit it

Posted: Sat Mar 27, 2004 8:16 pm
by TheMasterElite
i have HMT and the .net 1.1 thingy installed, but i keep getting some installation error horsecrap. What now?

Posted: Sat Mar 27, 2004 9:44 pm
by rossmum
For some absolutely shit reason, normal Elites can't duck. Special Elites can, but there aren't any Special Elites in PoA. Bummer. Also, try what I did and make yourself a Special Elite on Two Betrayals on the Covenant side (or put them on "player" side) and watch the starting cutscene...When the camera focuses on what is normally MC's face, it zooms in on your chest! :lol:

Real bummer you don't have health and shield indicators though...we'll have to fix that...
:twisted:

Re: Biped Switching in POA Problems

Posted: Sat Mar 27, 2004 10:51 pm
by EqUiNoX
TheMasterElite wrote:I'm just goofing off in the first level, The Pillar of Autumn. I have it set up so that you play as an Elite. I ran into some problems:
-I start the level to the left side of the crewman instead of inside the cryotube
-I can't duck. I can jump, however. So basically i get to the part at the beginning when i have to duck under the door, and i can proceed no further.
-The Elite does not follow the same animations as the Master Cheif would had I been playing as him.

I plan to turn the crewmen and the marines into grunts, and maybe swap the elites and grunts for MCs and Marines.

I am using the HHD Software Hex Editor. I can't get Halo Map Tools V3 working for some reason.

Can anyone help me with these problems?
yeh, if u are an elite it is not the same as being an MC, thert are different function that each have...

Posted: Sat Mar 27, 2004 10:57 pm
by New Age
i remember when i changed the biped in SC of the MC to a Special elite and swapped the collision with the pelican... and i made the pelican go to the speed of 444444... i saw it drive straight into the cliffside... flip over... and start driving upside down.... then when it was time for the upside down marines to get out... they tried.. and the only one that could get out were the sarges.. and he weny falling endlessly upward... .and i couldnt move... and then i gell through the level... falling infinately...

weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

Posted: Sat Mar 27, 2004 11:10 pm
by rossmum
New Age wrote:i remember when i changed the biped in SC of the MC to a Special elite and swapped the collision with the pelican... and i made the pelican go to the speed of 444444... i saw it drive straight into the cliffside... flip over... and start driving upside down.... then when it was time for the upside down marines to get out... they tried.. and the only one that could get out were the sarges.. and he weny falling endlessly upward... .and i couldnt move... and then i gell through the level... falling infinately...

weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
*snorts with laughter* Really?
Hey aren't you that psycho who swapped the Elite's collision model on AotCR to a Wraith? Heh heh... the joys of changing collision models...
:lol:

Posted: Sat Mar 27, 2004 11:55 pm
by HunterXI
Hunter wrote:
New Age wrote:i remember when i changed the biped in SC of the MC to a Special elite and swapped the collision with the pelican... and i made the pelican go to the speed of 444444... i saw it drive straight into the cliffside... flip over... and start driving upside down.... then when it was time for the upside down marines to get out... they tried.. and the only one that could get out were the sarges.. and he weny falling endlessly upward... .and i couldnt move... and then i gell through the level... falling infinately...

weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
*snorts with laughter* Really?
Hey aren't you that psycho who swapped the Elite's collision model on AotCR to a Wraith? Heh heh... the joys of changing collision models...
:lol:
once I tried to change the speed of the pelican in SC, and no matter how I changed it (above or beneath), it would always be slower.

Posted: Sun Mar 28, 2004 6:59 am
by New Age
you have to do it with raw meta.... and it is hilarious....

and yes i did swap the model of the MC with the Scorpion... but i couldnt move..... :)

Posted: Sun Mar 28, 2004 7:21 am
by MasterNeoChief
Elites can duck, but only if they have Alien weapons in their hands.
When you start at the PoA you have no weapon(or a pistol), so change it so you have a Plasma rifle and you can duck.

Posted: Sun Mar 28, 2004 7:23 am
by EqUiNoX
yeh, that was what I was trying to say...

Posted: Sun Mar 28, 2004 7:33 am
by MasterNeoChief
HunterXI wrote:
Hunter wrote:
New Age wrote:i remember when i changed the biped in SC of the MC to a Special elite and swapped the collision with the pelican... and i made the pelican go to the speed of 444444... i saw it drive straight into the cliffside... flip over... and start driving upside down.... then when it was time for the upside down marines to get out... they tried.. and the only one that could get out were the sarges.. and he weny falling endlessly upward... .and i couldnt move... and then i gell through the level... falling infinately...

weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
*snorts with laughter* Really?
Hey aren't you that psycho who swapped the Elite's collision model on AotCR to a Wraith? Heh heh... the joys of changing collision models...
:lol:
once I tried to change the speed of the pelican in SC, and no matter how I changed it (above or beneath), it would always be slower.
I did that at Halo.
It sucked, hog would stand on top of a mountain...

Posted: Sun Mar 28, 2004 7:34 am
by EqUiNoX
lol, that is kind of weird...

Posted: Sun Mar 28, 2004 7:46 am
by MasterNeoChief
Yeah, and pretty annoying.
It was a backupped map too!
That sucked even more, so I was like OMG what did I do...

Posted: Sun Mar 28, 2004 8:05 am
by TheMasterElite
how could i use the hex editor to get myself a plasma rifle/pistol at the beginning if HMT doesnt work?

Posted: Sun Mar 28, 2004 8:20 am
by New Age
In halo i made the plasma rifels shoot banshees... i made the plasma pistol sharged bolt shoot worthogs... and i made the needler shoot pelicans... it was funny as hell... ide come up to a battle scene and the marines would be standing there... doing nothing... and pelicans/worthogs/banshees would be all over the place... :)

Posted: Sun Mar 28, 2004 8:22 am
by MasterNeoChief
TheMasterElite wrote:how could i use the hex editor to get myself a plasma rifle/pistol at the beginning if HMT doesnt work?
You can do the same with HHT.
If its a framework error, it also won't work.
but if it's an HMT error only, then HHt will work.

Posted: Sun Mar 28, 2004 8:22 am
by EqUiNoX
New Age wrote:In halo i made the plasma rifels shoot banshees... i made the plasma pistol sharged bolt shoot worthogs... and i made the needler shoot pelicans... it was funny as hell... ide come up to a battle scene and the marines would be standing there... doing nothing... and pelicans/worthogs/banshees would be all over the place... :)
yeh, that can get lagy...if u have like the assault rifle u would be getting 30 per a second...lol