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Unstopable vehicles (vid)

Posted: Fri Mar 26, 2004 7:01 pm
by Veegie
Image
ph33r

Posted: Fri Mar 26, 2004 7:03 pm
by Templar
lmao, good job!

Posted: Fri Mar 26, 2004 7:03 pm
by EqUiNoX
nice, that is phat,post the mod...

Posted: Fri Mar 26, 2004 8:33 pm
by Veegie
I'm just wondering what else I should make do that.

Posted: Fri Mar 26, 2004 8:56 pm
by halofan141
Changing impacts are we. Have fun.

Posted: Fri Mar 26, 2004 9:03 pm
by Veegie
What do you mean by that?

Posted: Fri Mar 26, 2004 9:21 pm
by halofan141
Vegito619 wrote:What do you mean by that?
I just thought that you swapped the impact for the veh metal with the shield impact.

Posted: Fri Mar 26, 2004 9:25 pm
by Veegie
I don't think that bounces it off.

But what else should I put this on?

Posted: Fri Mar 26, 2004 9:37 pm
by chaosking202
all he did was change the collision model of the turet to one of the cove shields 8)

Posted: Fri Mar 26, 2004 9:40 pm
by Veegie
Yeppers :)

But what else should I do?

Posted: Fri Mar 26, 2004 9:41 pm
by Veegie
But what about this cool effect :)

Image

Posted: Fri Mar 26, 2004 9:44 pm
by chaosking202
and thats a diffrent collision model :twisted:

Posted: Fri Mar 26, 2004 9:45 pm
by Veegie
:p

But I like the little things it gives off.

Posted: Fri Mar 26, 2004 9:45 pm
by Veegie
I wish I could figure out what the windshiel for the warthog was....because plasma's don't stick to it.

Posted: Fri Mar 26, 2004 10:57 pm
by chaosking202
the warthog shield is unbreakable glass. look through the sticky about the collision models and the numbers that go with them.

Posted: Fri Mar 26, 2004 11:30 pm
by XeRoWaVe
just go under the turrets col model change the material type to 9 thats glass from the hog

Posted: Sat Mar 27, 2004 1:14 am
by Veegie
Thx....to bad I can't have bullets reflect off and no sticky's for it either