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BIPD Swapping

Posted: Sun Oct 29, 2006 9:30 pm
by Diomenas
I am trying to swap the MC in a multiplayer map with a Combat FLood Elite. I have PMI'd the flood characters completely however I run into a few snags.

My first thought was to do a META swap in HMT. This resulted perfectly except for the fact that I had no HUD and I could not enter/exit vehicles.

So I went to my second thought which would be to (after having reverted the meta) open up my map (Timberland btw) in HHT and swap the dependencies for MOD2, COLL, ANTR, and UDLG. This turns out the same as the meta swap before.

Since I know that ANTR is the Animations then I decided to set it back to Cyborg's dependancy. This worked and I was able to do everything that normal MC could do however now my character is stiff as a board. even from another player's point of view he stands still 100% of the time when you move it is if the biped is just gliding around. When you are in a vehicle it is the same way and when you die your body just stands straight up rather than falling to the ground.

I would like to know if anyone knows a way to do a "perfect biped swap" so that I can be the Flood Elite in all forms including how the elite moves with the ability to pilot all the normal vehicles. Any ideas on this would be greatly appreciated. BTW i used to have a different name on here (ChaosTiger)

Posted: Mon Oct 30, 2006 6:02 am
by Phenomena
you cant, if your using a different biped you can only use vehicles that biped can drive.

well...

Posted: Tue Oct 31, 2006 3:56 pm
by inferno
I hate too argue with a elite but cant you hex a tag similar to the "weapon user ability" for the vehicles casue i think ive seen elites in warthogs i think... and i know i have forced flood to spawn in a tank before (lol) maybe its possible i dont know much about hex unfortuneatly :roll:

--(lol so thats how they made the MC hover in FTC :D )

Posted: Sun Nov 05, 2006 10:54 am
by Phenomena
meh sorry for bump. I shouldve added in my other post that you can swap seat names to get the different bipeds in vehicles. but if the biped cant drive any vehicles (like the flood) then theres nothing you can do about it.

Posted: Mon Nov 06, 2006 4:43 am
by Index
only way (that I know of) is to modify the bipeds tags in Guerilla and then extract your modified PCE biped tags into your PC mod.

Thats a lot of work.....