Page 1 of 1

PLASMA SWORD-Oh,oh yeah!!!

Posted: Mon Oct 23, 2006 3:48 pm
by demon_devil
If my mind is clear, I need to PMI the plasma sword into my map.
The problem, if I want to make this weapon able to be grab by other player I need to change the scenary. (I think) Because in single player the sword just get disable and disapear in the air.
I don't know how to change the scenary so it won't disapear and how to add animation like in halo2 (sword activation)
Anyone can help?
And if someone know the anwser at this next question, just post it:
If I make the sword as default weapons, that mean it will only disapear when we die right??

Posted: Tue Oct 24, 2006 2:20 am
by crackcocaine
In HMT with phenomena's plugin pack go to weapons and uncheck detonates when dropped.

For animation remodel the plasma rifle and then give the sword that for a fp model and animation trigger.

Posted: Tue Oct 24, 2006 2:15 pm
by demon_devil
crackcocaine wrote:In HMT with phenomena's plugin pack go to weapons and uncheck detonates when dropped.

For animation remodel the plasma rifle and then give the sword that for a fp model and animation trigger.
I never make animation (didn't start to try yet) so at this moment, I didn't indestand you, sorry.

Thanks, so I can make any weapon detonated? lol
Like, im getting kill and my wepaon detonated at the face of my ennemi and he die. Would be a lot of fun.

Posted: Thu Oct 26, 2006 12:40 pm
by MasterNeoChief
Crack basically summed it up how to for PC.

Posted: Sat Oct 28, 2006 3:11 am
by crackcocaine
you don't have to make animation, use the plasma rifle's current first person animation trigger and use that. and use a remodeled plasma rifle for the first person model.

uhhh

Posted: Sat Oct 28, 2006 8:07 pm
by inferno
Can he not use the 3rd Person model as fp model too? or am i justing being stupid? :?

(im asking cause im about to try that same thing in hangemhigh) :)