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ChunkCounts
Posted: Thu Mar 25, 2004 10:00 am
by XwitX
Hey guys i was looking through a batch extracted map and kept on seeing chunkcounts. So finally i asked myself, "self, what the HELL are chunkcounts!?" Can anyone explain what chunks are and how they can be useful to modders. I read a post that said that seatnames are chunks. So couldn't u just add seats to a vehicle by adding chunks?
Posted: Thu Mar 25, 2004 1:47 pm
by halofan141
XwitX wrote:So i guess not even Hunter or Zues or Equinox knows then... hmmmmmmmmmmm..........
Why dont the moderators or whatever you call them help out all in posting? I know Aztec could help me with this one.
Wait for more of grens tuts and search thru the current ones. If anything will tell you it's that.
Posted: Thu Mar 25, 2004 2:20 pm
by XwitX
thx for the info Halofan.
Posted: Thu Mar 25, 2004 2:24 pm
by HunterXI
XwitX wrote:So i guess not even Hunter or Zues or Equinox knows then... hmmmmmmmmmmm..........
Why dont the moderators or whatever you call them help out all in posting? I know Aztec could help me with this one.
to tell ya the truth, I haven't even heard of them before... :meh:
Posted: Thu Mar 25, 2004 2:28 pm
by Skarclaw
I think it has something to do with models, I can remember somebody saying "Even if you did match the vetices count, you would have problems with the chunk count" or something.
Posted: Thu Mar 25, 2004 3:49 pm
by XwitX
to see what i mean just batch extract a map and look in the xml files. alot of it will be made of chunkcounts.
Posted: Thu Mar 25, 2004 6:49 pm
by halofan141
Skarclaw wrote:I think it has something to do with models, I can remember somebody saying "Even if you did match the vetices count, you would have problems with the chunk count" or something.
That was me lol. I forget the exact error message but it may have been chunk. If someone has milkshape delete a vert and try to inject and see if it gives a similar error.
Posted: Thu Mar 25, 2004 7:26 pm
by HunterXI
halofan141 wrote:Skarclaw wrote:I think it has something to do with models, I can remember somebody saying "Even if you did match the vetices count, you would have problems with the chunk count" or something.
That was me lol. I forget the exact error message but it may have been chunk. If someone has milkshape delete a vert and try to inject and see if it gives a similar error.
yeah, I did hear tell that you could remove verts... but not add

Posted: Thu Mar 25, 2004 7:49 pm
by halofan141
HunterXI wrote:halofan141 wrote:Skarclaw wrote:I think it has something to do with models, I can remember somebody saying "Even if you did match the vetices count, you would have problems with the chunk count" or something.
That was me lol. I forget the exact error message but it may have been chunk. If someone has milkshape delete a vert and try to inject and see if it gives a similar error.
yeah, I did hear tell that you could remove verts... but not add

That's why I tried in the days that I still had milkshape, but once I did it gave me an error about either sections or chunks or some synonym of those saying mine had a diff amount.
Posted: Fri Mar 26, 2004 2:01 pm
by Zeus
So, is my nickname "forum whore junior" now? Or am I just really helpful?
Posted: Fri Mar 26, 2004 2:41 pm
by Grenadiac
Chunks are the same as REFLEXIVE structures. It is explained in detail in Tutorial #3.
Posted: Fri Mar 26, 2004 3:06 pm
by halofan141
Grenadiac wrote:Chunks are the same as REFLEXIVE structures. It is explained in detail in Tutorial #3.
Like I said. thanks again for the tuts gren.
Posted: Fri Mar 26, 2004 5:21 pm
by XwitX
Thx Gren i appreciate it.
(YOUR THE MAN)
Posted: Fri Mar 26, 2004 8:28 pm
by XeRoWaVe
eh explain a bit more lol i saw this when i was importing a sound over another