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3DS MAX, "Assign Material to Selection" Not workin

Posted: Thu Sep 14, 2006 7:11 am
by cirro
Hey guys, I need help.
I downloaded the great video tutorial from this website (HaloMods.com) about Halo Level creating and watched the Tutorial 02.
As far as I know, I did everything right! I did everything the guy in the video did! I created a box 46000 x 46000 x 10000, converted it to a mesh and did all the other steps. Then I created two metarials. A sky material with defuse color and another one with a bitmap.
I created my TIFF in Adobe Photoshop 7.0, with the settings "Compression NONE" and "IBM PC"... It has a size of 1304x1304.

But when I drag the material and drop it on my skybox then the ground won't appear grey as said in the video.
And go to the Modifier list and click on UVW Map then it WON'T show up on the ground of my skybox as said in the video!!!!
The whole box is just as blue as the blue sky of my material!!!
I have no idea why!!! The two bottom faces have been selected...

Maybe the TIFF file is to big? Or the skybox is to big? Or can 3dsmax not read photoshop created tiffs??? WHAT IS IT??? Iam desperate! HELP ME!!!! :D :evil: :roll: :shock:

Image

Thanks!!!

Posted: Thu Sep 14, 2006 12:08 pm
by cirro
A new problem appeared... I cannot export JMS files with my 3DS Version wich is Version 6,0.
The File type JMS is not in my file type list. :(
But I know that u need this jms file cause the guy in the video does it as well!

Posted: Thu Sep 14, 2006 12:33 pm
by cirro
Lol now i downloaded Blitzkrieg and it'S there.. :D

Posted: Thu Sep 14, 2006 1:16 pm
by MasterNeoChief
Hmm... I've had this problem too a long time ago... All I can say is try to close down the TIFF before applying it to the mesh.

Posted: Fri Sep 15, 2006 2:35 am
by cirro
U mean I should close the TIFF file in wich ever image editor it is opened? :P
Hmm I dunno I'll try that. But I rather think it's a bug in 3DS max...
It definately works when I select the ground material ONLY and then drop it on the ground faces.
But it's not working when I drag the main material (wich consists of ground AND sky) and drop it on the skybox... I dunno It's strange and the whole thing stinks!